Izalona Keep

This imposingly big keep was built by a reclusive miser within living memory, and is decent; there are only a few cracks in the walls, but the place can withstand a siege. As you approach, the scent of brine fills your noses, accompanied by the gentle lull of the waves.   It is known for never falling in a siege, and is worth defending because the nearby harbour is important for trade. The castle needs assistance divining the potential wealth of an ore vein nearby.   Izalona Keep is ruled by a holy order guarding something in the basement. It was built as a tactical vantage point. Anastrianna Netyoive is currently looking for new ways to protect their secrets.   Defenses-
Its outer walls are defended by a moat filled with sharp spikes, and the lands it encompasses are unfortunately, not that spacious. It is clear that poor planning is to blame, with buildings well established in places where they probably should not have been built.   The keep's inner walls feature several heavy-duty, mounted balistas, protecting the castle itself, which is incredibly large, looming over the landscape. It no doubt has hundreds of rooms.   Dungeon-
The prison located in a corner tower of the castle is known as The Prison of Crump, and was built for another purpose originally.   It is known for being haunted by vengeful ghosts, and consists of a sprawling maze of narrow passages. It is rumoured that hidden inside the dungeon is a famous jewel by a notorious prisoner.   Cells-
The cells inside the dungeon are decrepit; the walls are crumbling, and prisoners are kept in cells that accommodate up to four prisoners.   Prisoners of Izalona Keep are treated like rats; they receive terrible meals and are plagued by sickness. The jailer, Sariel Amakiir, is an alchemist, who keeps the rowdy prisoners dosed with potions.
Type
Keep
Parent Location

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