Joey the Sorcadin Character in The Shadow of Waxwing Slain | World Anvil
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Joey the Sorcadin

BACKGROUND

 
JOEY THE SORCADIN is the apprentice of a famous Roi fainéan of the Avacii Kingdom. Prior to the WAXWING KABOOM JtS master "Logan" started having strange catatonic episodes where he would be completely unreasonable for minutes at a time and awake suddenly and give strange, cryptic sayings.   As time progressed and we got closer and closer to the BOOM the catatonic episodes would last for hours or even days. JtS was solely responsible for caring for him as well as doing most of his duties - largely political dealings within the town, working with merchants, or acting on behalf of minor city council members. JtS made it seems like it was his training but he mostly covering for his wolverine master.   After the KABOOM JtS did what he could to stay with the refugees but eventually sort of devolved into some type of do-gooder wanderer. Staring blankly into the campfire on any given night he runs through a million different cryptic sayings that Wolverine would scream as he seized on his bed, slowly seeing the connection and the terrifying foresight of it all.
 

AFTER THE FALL

The agents of the Roi fainéant were spread far and wide, but their cells were isolated, shield from exposure by webs of contacts, dead drops, and handlers. With Avacii fallen the network went silent, but it wasn't long before signs and symbols began appearing in Heute - each with a simple demand "WEST." Whose hand now pulled the strings of the Roi it could not be said, and you found no contact beyond a disaffected trainee, dying of Ashrot, who claimed to have seen his trainers butchered in the light of the first flame from Waxwing.   The ravings of your late master provide even less succor - it seems in the pall of Waxwing's shadow man no longer hides his madness, on each corner a tale of apocalyptic doom, in each crowded tavern a preacher promising salvation. No wisdom to be found here, not in the crowd, not in the ash.
 

BENEATH THE ASH

  Kind words and acclaim do little to quell your master's words, here - a world away from his ashen grave - the words echo even stronger, the path of his madness becoming more lucid in the light of what befell this lost world.  
"In the voice of the flame the pale dreamer sang his last song"   "In the end we must tend to our Garden"   "To write in flame, to scribe the ashes"   "Remember, remember, remember, remember"   "It was sewn, so it was reaped, a charnel harvest of the eagles mount"   "who will rise with me against the wicked"
 
 

VOWS OF THE RUI

Loyal to the Line   Shelter for the Weak   Bane of the Tyrant   Shadow Unseen
 
 

PERKS

  Undiagnosed Dissociative Narcissist - At least I'm not a psychopath   Believe in the Fathers - We must Shepherd the weak and in so doing find our strength
  • To Flourish as One - ON GAIN SETTLEMENT BUFF : Chosen Ally gains a copy of that buff
  • Let Me Be Your Strength - REACTION : An ally within 5 feet of you may use your relevant stat instead of theirs when forced to make a save from an attack or effect
  Force of Will - The flames fell and you were left for dead, but you clawed yourself out from the pit and lived as no man should until you could stand again, and live
(Gain Discipline on Recuperate - DISCARD : Reroll one Save on a Proficient Stat)   Putting the Die in Dieplomacy
  1/day - DISCARD : Gain +1 to this roll for every Friend (2 or higher) within 60 feet of you   I Got Two Artifacts, One for Each of Ya
  1/day - DISCARD : Gain +4 on a roll involving an Artifact   I Do One Thing, and I Do It Well
  1/day - DISCARD : If you have no remaining level 1 slots cast Shield   The Path of the Magi - You have begun to study the ancient path of the Magi - where this path will take you is yet unknown
  • A Practical Approach - You may force one Experience note for an Artifact on a Long Recuperate (seasonal)
  • Have You Tried Turning It Off and On Again - After a session is completed in which a new Experience note is gained, you may gain another Note on a different Artifact
  Commander - War has become a part of your life, and you have taken to the calling
  • First Blood - +1 Command
  Leadership - You've made friends, you've influenced people, and you've made a name for yourself
  • Best Friends Are We - Gain an additional +1 on rolls involving individuals you have +1 or higher relationships with
 
 

PROPHECY

  'All things twinned suffer devils within, yours will be the hand to flay the heart to spare the skin, in its blooded shadow the the flame will know your name, there in the that land, of bond and blind'   'Never dance in shadow'  
 

SETTLEMENT

LEGEND : 7
POPULARITY : 8
  You participated in the battle of Sagray Myr, saving 3 Sailors.   You trained some of the Settlers in basic militia tactics.   You ended the threat of the Winter Esper.   You lead an attack on the Troglodyte Camp under the Penitent Man.   You put an end to the chaotic weather.   Your delicate relationship with the saggarans has not gone unnoticed  

Relationships

Renfred the Lark

Travelling Companion

Towards Joey the Sorcadin

1

Joey the Sorcadin

Travelling Companion

Towards Renfred the Lark

1

Eckard of Louse

Friend

Towards Joey the Sorcadin

1

Joey the Sorcadin

Friend

Towards Eckard of Louse

1

Caz Dunkel

Blood Brother

Towards Joey the Sorcadin

5

Joey the Sorcadin

Blood Brother

Towards Caz Dunkel

5

Fabia Ludus

Friend

Towards Joey the Sorcadin

2

Joey the Sorcadin

Friend

Towards Fabia Ludus

2

Solomon Galway

Rival

Towards Joey the Sorcadin

-2

Joey the Sorcadin

Rival

Towards Solomon Galway

-3

Solomon Galway

Rival

Towards Joey the Sorcadin

-2

Joey the Sorcadin

Rival

Towards Solomon Galway

-3

Captain Arenna Handt

Friend

Towards Joey the Sorcadin

4

Joey the Sorcadin

Friend

Towards Captain Arenna Handt

4

Tennebelt

Friend

Towards Joey the Sorcadin

1

Joey the Sorcadin

Friend

Towards Tennebelt

1

Renfred the Lark

Travelling Companion

Towards Joey the Sorcadin

1

Joey the Sorcadin

Travelling Companion

Towards Renfred the Lark

1

Omen Felle

Friend (Trivial)

Towards Joey the Sorcadin

1

Honest


Joey the Sorcadin

Friend (Trivial)

Towards Omen Felle

1

Honest


History

Saved by Joey the Sorcadin

Nefeli

Strong Ally

Towards Joey the Sorcadin

5

Joey the Sorcadin

Strong Ally

Towards Nefeli

5

Hippolita

Old Friend

Towards Joey the Sorcadin

3

Joey the Sorcadin

Old Friend

Towards Hippolita

3

History

Joey the Sorcadin along with his master, Logan, aided Hippolita's father King Memnarch and their people when a plague was threatening chaos. They became friends over the journey, and left on good terms hoping to see one another again.

Joey the Sorcadin

Friend (Trivial)

Towards Croaker

1

Honest


Croaker

Friend (Trivial)

Towards Joey the Sorcadin

1

Honest


History

You offered half of your settlement's arrows to Ravenwood without a moment's hesitation, surprising Croaker greatly

Joey the Sorcadin

Friend (Trivial)

Towards Salinger

1

Honest


Salinger

Friend (Important)

Towards Joey the Sorcadin

1

Honest


History

You brought these two settlements together peacefully

Andacia Reveille

Friend (Trivial)

Towards Joey the Sorcadin

2

Dishonest


Joey the Sorcadin

Friend (Trivial)

Towards Andacia Reveille

2

Dishonest


History

Befriended beneath the Penitent Man   Saved her life and helped slay her attacker, Seneca Dux Gracius

Joey the Sorcadin

Associate (Trivial)

Towards Taimon Miele

1

Honest


Taimon Miele

Associate (Trivial)

Towards Joey the Sorcadin

1

Honest


History

Joey the Sorcadin visited Taimon Miele in the Shit and earned some friendship

Joey the Sorcadin

Associate (Trivial)

Towards Praetor Aelia Nacii

1

Frank


Praetor Aelia Nacii

Associate (Trivial)

Towards Joey the Sorcadin

1

Frank


History

Joey the Sorcadin has earned a grudging respect from Praetor Aelia Nacii

Shoshanna Galway

Nothing (Trivial)

Towards Joey the Sorcadin

-1

Dishonest


Joey the Sorcadin

Annoyance (Trivial)

Towards Shoshanna Galway

-1

Dishonest


Spouses
Siblings
Children

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