Saxon Fyrdman

Saxon Fyrdman CR: 1/8

Medium human, any
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 2d8+2
Speed: 30 ft , fly: 0 ft , burrow: 0 ft

STR

13 +1

DEX

12 +1

CON

12 +1

INT

10 +0

WIS

11 +0

CHA

11 +0

Saving Throws: 16
Skills: Perception +2
Damage Vulnerabilities: 0
Damage Resistances: 0
Damage Immunities: 0
Condition Immunities: 0
Senses: passive Perception 12
Languages: Common (Saxon)
Challenge Rating: 1/8

Actions

Spear; Melee or Ranged weapons Attack:+3 to hit, reach 5ft,or range 20/60 ft, one target. Hit 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack. Seax (knife Melee weapons Attack: Hit 3 1d4+1 slashing damage, Finesse, Light.

Regional Effects

Depends on region, usually raiding or at war outside of Saxon controlled regions. In Saxon regions usually farmers or trades.

The basic rank and file of a Saxon army, they are free men that fight when called upon.

Suggested Environments

Any environment usually Europe only.


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