Saxon Fyrdman
Saxon Fyrdman CR: 1/8
Medium human, any
Armor Class: 16 (chain shirt, shield)
Hit Points: 11 2d8+2
Speed:
30 ft
, fly: 0 ft
, burrow: 0 ft
STR
13 +1
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
11 +0
CHA
11 +0
Saving Throws: 16
Skills: Perception +2
Damage Vulnerabilities: 0
Damage Resistances: 0
Damage Immunities: 0
Condition Immunities: 0
Senses: passive Perception 12
Languages: Common (Saxon)
Challenge Rating: 1/8
Actions
Spear; Melee or Ranged weapons Attack:+3 to hit, reach 5ft,or range 20/60 ft, one target. Hit 4 1d6+1 piercing damage, or 5 1d8+1 piercing damage if used with two hands to make a melee attack. Seax (knife Melee weapons Attack: Hit 3 1d4+1 slashing damage, Finesse, Light.
Regional Effects
Depends on region, usually raiding or at war outside of Saxon controlled regions. In Saxon regions usually farmers or trades.
The basic rank and file of a Saxon army, they are free men that fight when called upon.
Suggested Environments
Any environment usually Europe only.
Children
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