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Session 3 - A New Home

General Summary

Harl, Lena, and Dendro rush to the aid of the gravely injured heroes, encountering them within the treacherous depths of the Kobold Caverns. Lena and Flekk combine their restorative powers, expending their energy to heal the weary group. Exhausted but resolute, only Dendro elects to accompany the party further into the intricate cave system.   In a stroke of fortune, Alais stumbles upon ancient ruins, and through the aid of a mysterious potion, unlocks their cryptic secrets. Engrossed in deciphering the enigmatic texts, the investigator inadvertently unleashes and swiftly dispatches a menacing Gelatinous Cube, while Gustav, unfortunately, finds himself locked outside the room. Their exploration reveals a long-lost forge, where the valiant group triumphs over three formidable Skeletal Champions.   Venturing deeper into the labyrinthine passages, they chance upon a narrow tunnel leading to the mysterious realm of Umbraheim. Here, they encounter the eccentric traveling salesman, Movii, whose bizarre wares pique their curiosity, prompting the acquisition of unusual items.   Undeterred by the perils lurking within the Kobold Caverns, the heroes press on until they come face to face with the final remnants of the kobold tribe: the formidable queen, Kata, and the cunning witch doctor, Shicka. In the heart of their sacred temple, a fragile peace is negotiated. Alais is entrusted with the task of unlocking the puzzle-guarded door to the inner sanctum, under the guidance of Sol's enigmatic powers. Swiftly and skillfully, the door yields to their efforts, ushering in the dawn of a newfound harmony as the refugees begin to establish their presence within this cavernous domain.   The following day, the group assumes various responsibilities to restore order within the Kobold Caverns. Accompanied by Dendro, they embark on a mission to seek assistance from a skilled hunter residing in a nearby cabin. Alas, misfortune befalls Alais as they inadvertently trigger a hidden bear trap. Proceeding with caution, they approach the cabin, only to discover the lifeless hunter reanimated as a malevolent Zombie, guarded by his once-loyal pet Lynx. Gustav swiftly dispatches the reanimated hunter, while Dendro extinguishes the threat posed by the lynx.   Further exploration reveals an abandoned ranger cabin, where Gustav finds himself under attack by a formidable Giant Dreamweaver. Fortunately, Sol intervenes, rescuing Gustav from a dire fate.   Empowered by their recent victories, the resolute quartet sets their sights on raiding a nearby Gnoll encampment. Alais stealthily infiltrates one of the watchtowers, swiftly eliminating a Gnoll Scout with a deft strike. Meanwhile, Sol and Dendro set ablaze strategic targets, diverting the attention of the gnolls, while Gustav delivers a mighty blow, toppling a watchtower as a distracting spectacle. Engaging in a fierce duel, Gustav confronts the fearsome Gnoll general known as Toughmane. In the heat of battle, Dendro deftly dispatches two gnolls, while Alais swoops in to save Sol from the clutches of a menacing Minotaur. Finally, Toughmane succumbs to Gustav's indomitable prowess, and the remaining gnoll forces scatter in disarray, their reign of terror brought to an end.
Report Date
15 Apr 2023
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