Khurgorbaeyag Character in Theras | World Anvil

Khurgorbaeyag

Khurgorbaeyag, is the Goblin god of oppression and social order, stands as the sole surviving member of the Goblin Pantheon, following Maglubiyet's eradication of the others. Dubbed "The Overseer" for his overseeing function, he oversees the goblin tradition of enslaving others.

Divine Symbols & Sigils

Clergy, Temples and Worshippers

The clergy of Khurgorbaeyag holds significant influence in goblin society, given their deity's widespread following among the race. They rigorously enforce the rigid goblin social hierarchy, using ceremonial whips to instill fear and obedience. Despite their deity's association with thievery, they reserve their harshest punishments for thieves to deter others.   Their most favored duty involves capturing, training, and disciplining the numerous slaves in goblin society. During battles, they urge others to capture rather than kill, subjecting prisoners to brutal "training" until they become obedient servants. Barbed ceremonial whips are frequently employed for this purpose, with fatalities not uncommon. Every clergy member aspires to command a substantial army of slaves, viewing them as superior to mindless undead servants. They scorn other priesthoods reliant on undead, considering living slaves more efficient and enjoyable to torment.  
Hierarchy
The clergy of the Lord of the Goblins mirrors the regimented structure of goblin society, where hierarchy is strictly enforced through the use of whips. Titles within the clergy vary, with novices often referred to as Slaves due to their low status and frequent lashings. Full clergy members are typically known as Overseers, while higher-ranking officials hold titles such as Enforcer, Whipmaster, and Slavedriver. The most esteemed priest in a village or clan is called the High Slavemaster, and specialty priests are referred to as banyaerak, meaning "they who demand obedience" in goblin.   The Lord of the Goblins boasts a higher proportion of shamans compared to other goblin deities, primarily because he is predominantly worshipped by isolated goblin tribes. Interactions between different groups are generally harmonious, although conflicts may arise among newly acquainted clergy members until their hierarchical positions are established.   The clergy consists entirely of males, with goblins comprising approximately 98% and norkers making up the remaining 2%. A small minority of Hobgoblin clergy exists, deemed unfit for entry into Nomog-Geaya's priesthood, and they are subject to disdain from both Khurgorybaeyag's clergy and the Lord of the Hobgoblins.   Goblins extensively model their lives and societal structure on the teachings of Khurgorbaeyag, which emphasize lawful conduct and form the basis of the autocratic governance within their tribes. The principles instilled by the Overseer cultivate a cutthroat mentality, where wielding power ensures avoidance of subjugation and enslaving others is a means to avoid being enslaved oneself. The crafting of leather whips is often monopolized by a single family within a goblin tribe, granting them control over the supply and the ability to elevate a lowly goblin to the highest echelons of society. Whips serve as revered symbols wielded against captive slaves, goblin adversaries, and lower-class members of goblin society, though they are not utilized in actual combat; instead, blunt instruments such as maces and clubs are employed to subdue foes.   Clerics and shamans of Khurgorbaeyag primarily serve as advisors within their tribes, though in combat situations, they prioritize capturing over killing, employing assistants equipped with ropes and chains for binding captives. They advocate for the retention of injured captives to be used as slaves or subjected to indoctrination rituals, effectively maintaining societal hierarchies. Additionally, these religious figures oversee the capture, discipline, and management of a tribe's slaves, with humans often targeted for enslavement and dwarves and gnomes marked for execution after capture. Their traditional attire consists of red scale mail and war helms complemented by vestments of gray wolf fur.   While the majority of goblins align with Khurgorbaeyag's teachings, the Overseer hesitates to bestow divine magic upon his followers and selectively grants supernatural abilities to those displaying physical strength and strong personality traits. His priests receive powers focused on enforcing obedience, such as the Boohyag Whips, which enable domination over small groups of goblins. Additional abilities include resistance to magical manipulation and the ability to instill fear in others.  
Day-to-Day Activities
The primary responsibilities of Khurgorbaeyag's clergy include upholding goblin societal order and overseeing slave training and discipline. They act akin to a goblin police force, maintaining village and tribal order, while leaving the governance and warfare aspects to Bargrivyek and Maglubiyet, respectively. In villages where hobgoblins dominate, the goblin clergy reluctantly defer to followers of Nomog-Geaya, resulting in harsher discipline and heightened brutality. However, their mastery lies in slave management, an area where even hobgoblins do not intervene. From capture to eventual demise, goblin slaves are meticulously handled by Khurgorbaeyag's clergy, who take pride in swiftly breaking the spirit of captives. Experienced clergy rarely kill potential slaves, reserving such actions for only the weakest individuals, as even the most resilient captives eventually yield to their methods after years of refinement.  
Priestly Vestments
The clergy of Khurgorbaeyag do not rely on ceremonial whips for combat, understanding their limited effectiveness. Instead, prioritizing capturing prisoners alive, they wield blunt weapons that are more likely to incapacitate rather than kill. However, they still carry whips, albeit not their ceremonial ones, using them as a means of additional motivation for prisoners or soldiers who require encouragement to comply with commands.

Tenets of Faith

  • Assert the superiority of goblins, upholding a rigid social order enforced by Khurgorbaeyag's adherents.
  • Capture enemies instead of resorting to killing, as well-trained captives can serve as valuable slaves.
  • Instill discipline through the use of the whip, ensuring obedience among both slaves and fellow goblins.

Holidays

The Taking
While the followers of the Lord of the Goblins seldom commemorate specific calendar dates, they observe a significant ritual following each battle: the Taking. After securing and tending to captives, earmarking them for future enslavement, they select one—typically a Dwarf or Gnome—and present them as a bloody sacrifice to Khurgorbaeyag (referred to as "granting Khurgorbaeyag his portion" of slaves). Subsequently, festivities ensue alongside additional rites, during which those who captured the most prisoners are esteemed and their standing among peers elevated.

Physical Description

Identifying Characteristics

Khurgorbaeyag manifests as a robust Goblin standing at 9 feet tall, adorned with flame-red skin adorned with orange and yellow scales. He is always depicted wielding his distinctive whip and clad in scale mail armor. Among jungle goblins, he is known to appear as a formidable ankylosaurus.  
Other Manifestations
Given his frequent engagements in Acheron, Khurgorbaeyag typically communicates through omens rather than sending his avatar. Occasionally, he expresses satisfaction through luminous bars of light reminiscent of his forcecage, or by the resounding crack of a whip. This auditory manifestation may be accompanied by visible marks on those who have pleased or angered him; those in disgrace suffer as if lashed by his avatar's whip, while favored individuals experience ecstasy and may receive temporary abilities such as casting domination, mass charm, or symbol of hopelessness once, or having his ceremonial whip function as a rope of entanglement. Khurgorbaeyag is attended by baatezu, imps, maelephants, rust dragons, rust monsters, and yugoloths. His favor is also indicated by the discovery of bloodstones, carnelians, fire opals, garnets, red tears, and rubies. Conversely, his displeasure is marked by the inability to crack a whip or by sudden episodes of depression.

Mental characteristics

Personal history

Khurgorbaeyag was formerly a member of the goblin pantheon that governed the goblins, until Maglubiyet ruthlessly exterminated all other deities. Only Khurgorbaeyag survived this massacre, appointed by Maglubiyet as the harsh overseer of goblin worshipers, while Maglubiyet assumed the foremost position among all goblinoid deities.   Khurgorbaeyag once succeeded in ensnaring Baravar Cloakshadow, the Gnome deity of illusion and deception. However, Baravar Cloakshadow managed to escape and exacted revenge, initiating a pattern of never following the same routine and continually adopting different disguises.

Personality Characteristics

Motivation

Khurgorbaeyag embodies the cruel overseer, balancing malevolence and aggression with a strict sense of order. He epitomizes the Goblin race's penchant for enslavement, finding delight in their utilization for menial tasks, thus freeing goblins for warfare and atrocities. He harbors a firm belief in goblin supremacy, envisioning their eventual dominion over the multiverse, emphasizing unity as paramount for triumph over other races. Though prideful, he exercises caution, meticulously devising plans to achieve his aspirations.   As Maglubiyet prioritizes warfare and destruction over the well-being of goblinoid races, Khurgorbaeyag assumes the mantle of ensuring the survival and expansion of the goblin race. Termed The Overseer, he enforces compliance and Task completion among goblins and their thralls, utilizing fear as a primary means of coercion. Yet, beneath his assigned duties lies his clandestine pursuit of personal agendas.

Social

Contacts & Relations

Khurgorbaeyag holds the lowest rank among the goblinoid deities, situated below Maglubiyet, Nomog-Geaya, and Bargrivyek, lacking the autonomy enjoyed by the bugbear deities, though he shares common ground with Bargrivyek regarding goblinoid unity and dominance. Conversely, his relationship with Nomog-Geaya is marked by disdain, as Khurgorbaeyag competes for Maglubiyet's favor to assert the superiority of his people.   While Maglubiyet displays a degree of trust towards Khurgorbaeyag, it stems from the Overseer's calculated loyalty rather than genuine fealty, driven by a keen awareness of the consequences of defying the Battle Lord. Khurgorbaeyag harbors ambitions of usurping Maglubiyet, biding his time until he can devise a flawless plan.   Khurgorbaeyag shares a semblance of alliance with the bugbear deity Hruggek, stemming from past collaborations in battles against orcish gods. Hruggek, while acknowledging Khurgorbaeyag's strategies, subtly fosters discord within the pantheon to benefit his own interests, highlighting the shortcomings of Maglubiyet's plans.  
Other Servants
Khurgorbaeyag is attended by baatezu, imps, maelephants, rust dragons, rust monsters, and yugoloths. He expresses satisfaction through the crack of a whip, glowing bars of light, or the unearthing of bloodstones, carnelians, fire opals, garnets, red tears, and rubies. Conversely, his displeasure is indicated by the inability to crack a whip or sudden spells of depression.
Titles:
The Overseer of All;
The Overseer;
The Slaver;
The Enforcer of Law;
Divine Classification
Demi Power
Alignment
Lawful Evil
Realm
Children
Aligned Organization
Aspects/Aliases
None
Home Plane
Acheron
Subservient Deities
None
Portfolio
Slavery, oppression, morale
Domains
Charm (Captivation), Destruction (Catastrophe, Rage, Torture), Law (Devil, Inevitable, Judgement, Legislation, Loyalty, Slavery, Tyranny), Strength
Symbol
Red and yellow striped whip
Worshippers
Goblins
Worshipper's Alignments
LG NG CG
LN N CN
LE NE CE

 
Favored Weapon
Whip
Holy Days
None
Gender
Masculine
   

Orders

The Whips of Khurgorbaeyag, a mixed group of Goblin priests, fighters, and thieves have been of late been terrorizing villages around the WIld Brash Lands, taking hundreds of prisoners over the last decade or so. The kings of Erlkazar and, more recently, Tethyr have routinely sent patrols to flush the group out, but with little success due to the extremely rugged nature of the terrain. What the Whips do with all their captives is unknown, but since it would be impossible to even feed them in the rocky terrain, they are presumably sold to one or another Underdark race, most likely the hobgoblins or the Drow in the Underdark.

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