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Dancer Rules: Character development

Game rules

Checking on the Coriolis Discord, I read that the publishers are OK with players recreating tables, figures and data from the RPG source material where the only purpose is the facilitation of playing their game and I hereby promise this is my only intent with this article. Here I've taken the Year Zero Engine to modify the Coriolis rules for my own games - Doctor Weather
To see what my aims and guiding principles are for my rules changes, please see the Dancer Rules overview.  

Talents

Aim: increase connection to the narrative   In-game events are a source of character development
Where an in-game event has a significant impact on a character, they can spend XP on a related talent:
  • They rolled a lot of successes to defeat a creature or problem - they can now reliably repeat their action if the same circumstance happens again
  • They've put a lot of in-game time into something and learned all the nuances of it
  • A role-played moment was really meaningful
  Examples
  • Kerman rolls 4 successes resisting the poison of a giant rock monster; after this he could buy a talent to gain bonus dice to reflect his resistance to it - perhaps mirroring the Resistant talent rules - gaining a bonus 6 dice to resist the same, and maybe even related, poisons in the future
  • Masruq spends several days schmoozing the court in Juldizin Demalisi; after this he could buy a talent to reflect his developing influence in the court and surrounding city, perhaps mirroring the rules for the Faction Standing talent
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Main: Dancer Rules overview
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