Dancer Rules overview
Game rules
These are the rules modifications I use in my home Coriolis games, built both from considerations I've discussed in an analysis of the Coriolis system and on top of foundations I've laid in my preferred GM style for Coriolis.
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Aims of my house rules
I'm trying to do two things:- Make it easier for me, as a more-simulationist GM by nature, to run Coriolis's more-narrative style of game and to speed up play, usually by trying to have:
- Fewer dice rolls
- Fewer side rules to remember
- Give players a little more confidence in their chance of passing a roll when they believe they should be more likely to succeed - usually by accessing:
- Larger dice than just d6s
House-rules articles
CHARACTER DEVELOPMENT Character development | Some free-form talent creation based on gameplay |
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COMBAT Combat | Not a complete overhaul but a concerted effort to remove some of the dice rolling and head more towards descriptive combat rather than tactical |
GEAR AND EQUIPMENT Gear and equipment | Stealing from Forbidden Lands to show the power of advanced technology in the ruleset |
PORTAL JUMPS WITHOUT STASIS Portal jumps without stasis | The one exception to the idea of simplification: I like the Core Rules' description of the dangers portal jump more than the RAW, so I've made them more dangerous and hopefully more interesting |
PRAYING TO THE ICONS Praying to the Icons | Following on from my convention house rules, this continues the decoupling of specific Icons from skills and reduces the bookkeeping for prayer |
SKILLS Skills | Taking inspiration from Twilight 2000's specialisations |
New ideas I'm toying with
Player rewards- If the players work out a plot point ahead of time or exhibit a notable piece of role-play, could I remove some of my DP - the Darkness backs down, as the PCs have proved something of their worthiness?
- The GM only takes a DP if the re-roll creates at least one extra success
Related
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- Dancer rules: Character development
- Dancer rules: Combat
- Dancer rules: Gear and equipment
- Dancer rules: Portal jumps without stasis
- Dancer rules: Praying to the Icons
- Dancer rules: Skills
- GM style: Darkness Points
- GM style: Narrative games and rolling dice
- House rules summary
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