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Dancer Rules overview

Game rules

Checking on the Coriolis Discord, I read that the publishers are OK with players recreating tables, figures and data from the RPG source material where the only purpose is the facilitation of playing their game and I hereby promise this is my only intent with this article. Here I've taken the Year Zero Engine to modify the Coriolis rules for my own games - Doctor Weather
These are the rules modifications I use in my home Coriolis games, built both from considerations I've discussed in an analysis of the Coriolis system and on top of foundations I've laid in my preferred GM style for Coriolis.  

Aims of my house rules

  I'm trying to do two things:
  1. Make it easier for me, as a more-simulationist GM by nature, to run Coriolis's more-narrative style of game and to speed up play, usually by trying to have:
    • Fewer dice rolls
    • Fewer side rules to remember
  2. Give players a little more confidence in their chance of passing a roll when they believe they should be more likely to succeed - usually by accessing:
    • Larger dice than just d6s
  ...And it is through the first aim that I derive the name of the house rules: I aspire to move with her grace and elegance through my sessions.   JUMP TO CONTENTS  

House-rules articles

 
CHARACTER DEVELOPMENT
Character development
Some free-form talent creation based on gameplay
COMBAT
Combat
Not a complete overhaul but a concerted effort to remove some of the dice rolling and head more towards descriptive combat rather than tactical
GEAR AND EQUIPMENT
Gear and equipment
Stealing from Forbidden Lands to show the power of advanced technology in the ruleset
PORTAL JUMPS WITHOUT STASIS
Portal jumps without stasis
The one exception to the idea of simplification: I like the Core Rules' description of the dangers portal jump more than the RAW, so I've made them more dangerous and hopefully more interesting
PRAYING TO THE ICONS
Praying to the Icons
Following on from my convention house rules, this continues the decoupling of specific Icons from skills and reduces the bookkeeping for prayer
SKILLS
Skills
Taking inspiration from Twilight 2000's specialisations
JUMP TO CONTENTS  

New ideas I'm toying with

  Player rewards
  • If the players work out a plot point ahead of time or exhibit a notable piece of role-play, could I remove some of my DP - the Darkness backs down, as the PCs have proved something of their worthiness?
  Darkness Points only with success on re-rolls
  • The GM only takes a DP if the re-roll creates at least one extra success
  JUMP TO CONTENTS
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