Mithral Mines (Stronghold)
The Mithral Forge was used by the dwarves to construct the gods’ weapons in the First War. Almost all of the powerful magical weapons and armor used by the Dragonlords and their successors were created here. It now lies abandoned by the dwarven smiths: the upper levels have become the lair of a tribe of troglodytes, and the lower levels are guarded by a terrifying beast.
The History of the Forge
The Mithral Forge was a key component of the victory of the Dragonlords over the armies of the Titans. The dwarves that came across the seas with the Dragonlords discovered this deposit of mithral and adamantine in the central mountain range of the new continent. For more than a decade, the mithral and adamantine was mined and used to forge weapons, armor, and magical artifacts for the mortal armies.
Mithral Mines stronghold.
A Fire Salamander works a Mithral forge built here 500 years ago. Followers 0. Blacksmith: Forgekeeper (will leave so doesn't count fully) 1. Miner: (500 GP a season & one of each bar / mine level) [level 3] improves army weapon grade by 1, light becomes heavy etc. One unit a mine level. {Upgrade to Level 4 = 2,000 GP. To Level 5 = 2,500 GP.} 2. Mason: Quarry starts at level 3. Your Mason will make repairs based in 250 GP per level of the quarry. Also decrease the time it takes to upgrade your stronghold by 10% per quarry level. {Upgrade to Level 4 = 2,000 GP. To Level 5 = 2,500 GP.} 3. Carpenter [Level 3 shop] lowers cost of building & upgrading seige engines by 10% per level of the shop, & let you upgrade your stronghold 10% faster per level of the shop. {Upgrade to Level 4 = 2,000 GP. To Level 5 = 2,500 GP.} 4. Slayde [Wizard, enchanter] Norse Ambassador: Steward of the Mines Colbey Callisston The Mithril Mines now has 4 aspects (all level 3):
Mithral Mines stronghold.
A Fire Salamander works a Mithral forge built here 500 years ago. Followers 0. Blacksmith: Forgekeeper (will leave so doesn't count fully) 1. Miner: (500 GP a season & one of each bar / mine level) [level 3] improves army weapon grade by 1, light becomes heavy etc. One unit a mine level. {Upgrade to Level 4 = 2,000 GP. To Level 5 = 2,500 GP.} 2. Mason: Quarry starts at level 3. Your Mason will make repairs based in 250 GP per level of the quarry. Also decrease the time it takes to upgrade your stronghold by 10% per quarry level. {Upgrade to Level 4 = 2,000 GP. To Level 5 = 2,500 GP.} 3. Carpenter [Level 3 shop] lowers cost of building & upgrading seige engines by 10% per level of the shop, & let you upgrade your stronghold 10% faster per level of the shop. {Upgrade to Level 4 = 2,000 GP. To Level 5 = 2,500 GP.} 4. Slayde [Wizard, enchanter] Norse Ambassador: Steward of the Mines Colbey Callisston The Mithril Mines now has 4 aspects (all level 3):
- A Tower for Spellcraft study & research
- A Temple dedicated to the 5 Gods
- An establishment, the blacksmithy
- A keep for armed forces
- Centaur
- Halfling
- Viking
Founding Date
-100
Type
Castle
Parent Location
Connected Rooms
Owner
Ruling/Owning Rank
Owning Organization
Characters in Location
Related Report (Primary Locations)
Related Report (Secondary Locations)
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