Characteristics
Mental traits
Laodice always had a knack for exploration and developed her magical skills primarily to enable herself to explore beyond the realm of mermaids.
Abilities
Laodice utilizes squid ink to trace runes and cast her magic. While she possesses the spell alter self, her expertise lies in a wide array of divination and hydromancy spells.
History
Laodice was part of the expedition that journeyed to the Diver's Grave to Stop Marjani Flintwill before she defeated the sea fury named Dashila and stole the
Cloven Crystals. Although she typically resides in
Tidewind Refuge, she was summoned by the queen of mermaids,
Athena, for this special mission. Unlike many other mermaids, Laodice hails from the northern west seas but has called Tidezind home for as long as she can remember.
She was specifically summoned for her talents in magic, as her spells could greatly assist the expedition. Primarily a utility wizard rather than a combatant, Laodice thrived on the back lines where her skills proved invaluable.
It was her position on the back lines that ultimately saved her, sparing her from becoming one of the victims in the battle against the sea fury Dahsila and instead leading her to become one of the prisoners of Marjani Flintwill.
Imprisoned aboard the
Opium, Marjani's vessel, she was tortured for information by
Billy O'Sullivan, Marjani's quartermaster.
A pirate named Wellan had to help in the interrogation but preferred a less violent method to gather information about the military strategy of mermaids in case a cloven crystal was stolen. Laodice was forced to speak to save the other captured mermaids.
But used this opportunity to loosen her gag. Once the pirates were gone, she used her magic to escape and used an alter self spell to disguise herself as a sailor. When Wellan discovered her disappearance, he delayed disclosing this information to Marjani and tried to capture Laodice himself.
This bought him enough time for a private interview with the mermaid, as Laodice jumped him in an attempt to escape the kitchen in which she was hidden. The two talked, and Wellan agreed to help her escape, as he had no interest in harming or recapturing the mermaid.
With his help, Laodice managed to jump off the ship while Marjani tried to recognize the imposter among her crew members. Now free, she returned to
Kelpheart to discuss with Athena, the mermaid queen.
Thanks to the information gathered by Laodice, the mermaid could send a ship from their new allies, Tana's empire, against the pirates' vessel, and Laodice was promoted as the queen's wizard.
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