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Phlan

Phlan was a large town located on the northern shoreline of the Moonsea at the mouth of the Stojanow river. Founded in 367 DR, ten years after Northkeep, the town has been leveled or razed repeatedly throughout the millenia. The repeated series of destruction and rebuilding led to the city being walled off into a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan. The cycles of rebuilding have given rise to extensive tunnels, vaults, sewers and other hidden places. It is growing popular as a stop for caravans and ships with recent troubles with Hillsfar, and adventuring is encouraged through the crumbling ruins of Old Phlan. Though still the lawless, brutal town of the northern Moonsea, the town expands, trade continues slowly, and Phlan is more populated than it has been in many years; though stability is far from certain.

 

Phlan was noteworthy not only for its stubbornness but also as the location of the fabled Pool of Radiance, which was the source of power for the otherworldy Tyranthraxus. Local points of interest included the ruins of Valjevo Castle, once one of the largest castles in Faerûn. The only temple in the city was called the Waiting, which was dedicated to Tyr.

Demographics

Humans, Half-Elves, Halflings, Elves, Half-Orcs, Drow, Dwarves, Gnomes, Goblins

Government

From 1340 DR, Phlan was ruled by the Council of Ten, with a half-orc fighter named Kella Voskorm serving as its last noted High Councilor. The Council had a high turnover rate, as no-confidence elections were held regularly for even the smallest of mishaps. However, in the Year of the Blazing Hand (1380 DR), Zhentarim Hatemaster Cvaal Daoran dissolved the council, declaring himself as Lord Protector of Phlan.

In 1488 DR, Lord Protector Anivar Daoran died unexpectedly in what, for all intents and purposes seemed nothing more than a construction accident during renovations on Castle Valjevo. The Lord Protector left no heir, so the Knight Commander of the Black Fist, Ector Brahms, was declared the Lord Regent of the Cinnabar Throne. The Lord Regent’s grasp on the throne is tenuous. To maintain order, the Lord Regent has used his control of the Black Fist and the Cinnabar Throne to declared martial law; keeping the populace in line by fear. To run the city, the Lord Regent requires the aid of the noble families and the four trade guilds, both of which are hesitant to lend their full support until they know how it will benefit them.

Defences

The city had a militia of about 120, though a local clan of dwarves pledged 100 troops as help to the city. However, the city's walled nature was its greatest defense against invaders.

Industry & Trade

Paths which lead out of Phlan:   Iron Route headed west towards Zhentil Keep. Phlan Path headed east towards Melvaunt. Torath's March headed north along the eastern side of the Quivering Forest. Stojanow Trail headed north along the western side of the Quivering Forest along the Stojanow River.

The city of Phlan was the origin of the game of Old Men's Bones, which was played all over Faerûn.

Infrastructure

  • Kuto's Well: A well for drawing water. Also a concealed entrance to Phlan's underground catacombs.
  • Podol Plaza: Phlan's open-air market.
  • Valjevo Castle: The largest palace in the Moonsea, it was home to the ruler of Phlan.
  • Stojanow Gate: Protected the courtyard entrance to Valjevo Castle. Adorned with figures of heroes, dragons, and gods, the gate stood about 60 ft. tall, 100 ft. long, and was 30 ft. thick. The iron bound doors of the gate only closed in times of war.
  • Valhingen Graveyard: The city's graveyard sat against the far western side of the Stojanow River.
  • Nobles’ Quarter: Home to the wealthiest of the city, this section of town and its cobblestone streets was meticulously maintained.
  • Scholar’s Square: The central place of learning in Phlan, this area contained trade schools, wizard academies, sage houses, and most notably, Mantor’s Library.
  • Thorn Island: A sandy islet located in the Bay of Phlan, it was home to Sokol Keep.
  • Sokol Keep: a once ruined temple to Tyr which was converted into a large mansion and lighthouse by House Sokol.

Guilds and Factions

Thieves' Guilds

A thieves' guild called the Welcomers operated openly within the city, the members of which cut off their left ear as a sign of loyalty. As most residents of the town were aware of the guild, the guild earned its name by preying on visitors to the city.

Religious groups

A Banite cult that worshiped Iyachtu Xvim (but called him Bane) was the official religion of Phlan. The cult was known for being relatively moderate in comparison to the main Church of Bane based out of nearby Mulmaster.

 

The Most Solemn Order of the Silent Shroud was a group of worshipers of Kelemvor whom Cvaal Daoran gave the responsibility of the care of Valhingen Graveyard. They were allies of the Emerald Enclave.

Military and Law enforcement

The Knights of the Black Fist were Phlan's military. Formerly a religious order of the Church of Bane. After Ector Brahms became Lord Regent, the Knights gained a reputation for corruption.

The Black Watch were Phlan's militia but took a less active role in the city after martial law was declared.

 

The Red Plumes mercenary company from Hillsfar were active in Phlan.

 

The Vilhon Mercenary Corps was also brought into Phlan ostensibly to combat the Knights of the Black Fist.

History

Phlan was founded in 367 DR as a trading outpost between the elves of Myth Drannor and the dwarves of the Dragonspine Mountains. It was leveled in 400 DR by the First Turnabout, a massive attack by the Dark Alliance of humanoids who swept down onto the Moonsea region to attack Northkeep. In 712 DR, Milsor the Valjevo had the city rebuilt and also commissioned the building of what would become Valjevo Castle when it was completed in 730 DR . The abandonment of Hillsfar, after the fall of Myth Drannor (714 DR), saw refugees expanding the citizenry of what was then the largest settlement on the north shore of the Moonsea.

In 902 DR the Zhentilar made the first of many attempts to conquer their eastern neighbor, claiming that citizens of Phlan had raided their territory (though this claim was likely erroneus) but didn't count on Phlan's ally Melvaunt disrupting their siege. A four-year war resulted in Phlan becoming a reluctant signatory to the Treaty of the Ride (906 DR) which saw Zhentarim influence over the city increase dramatically.

1303 DR saw ogres completely overrun a Phlan unprepared for their assault but the city was quickly rebuilt by the stubborn survivors and was able to participate in the Moonsea War against Mulmaster three years later. In 1306 DR, a dragon invasion known as the Dragon Run swept out of the North and fell upon Phlan. Due in part to the Moonsea War with Mulmaster, none of the other cities in the Moonsea region came to Phlan’s aid and so Phlan was once again laid to waste.

The coming of Tyranthraxus

While it is not known how much of a hand the spirit of the yugoloth-like extraplanar entity Tyranthraxus had in the Dragon Run, around the same time, it managed to trick the ancient bronze dragon Srossar into bathing in the Pool of Radiance, a portal to an unknown dark plane underneath the Valjevo Castle. When the dragon entered the pool, Tyranthraxus took possession of the dragon and commenced immediately to build an army of monsters for the subjugation of Faerûn.

By the year 1340 DR, Tyranthraxus had near complete control of Phlan with the exception of a small human settlement on the Docks. Using the civilized Docks as a base, attempts to reclaim the city had began again with a new City Council formed by children of the original merchants of Phlan and new speculators. Adventurers flocked to Phlan to help clear these monsters out in return for the generous bounty offered by the new Council.

Using the services of a trio of adventurers to clear out the occupied areas of the city, Councilman Porphyrys Cadorna quickly rose to the position of First Councilman. By this time, the adventurers had succeeded in retaking most of the city, though Tyranthraxus still remained under Valjevo Castle and in control of the Pool of Radiance. Cadorna, after learning of the existence of the Pool, became obsessed with it, wishing to use its it power to expand his own. When the possessed dragon was finally defeated by the adventurers, Cadorna attempted to seize control of the Pool only to be possessed himself by Tyranthraxus who forced him into the Pool, teleporting him to the plane it called home. In his flight, he turned the Pool of Radiance into a pool of non-magical water. It would later be sealed off during the rebuilding of the castle and its location lost.

Seizure by Bane

1350 DR saw Phlan, along with several other Moonsea cities, teleported from its location to serve as soul farms to the god Bane. The Thayan Red Wizard Marcus and a pit fiend named Tanetal were put in charge of taking Phlan. Defying Bane's initial command of teleporting the city to Banehold, the two moved Phlan into a cavern underneath the Red Wizard's tower southeast of Zhentil Keep. The two planned to feed souls of the residents of Phlan to the Pool of Darkness to increase their own powers before handing it over to Bane.

Marshaling the defenses of the city was the wizard Shal Bal and the cleric of Tyr Tarl Desanea, two of the three heroes who just a decade earlier freed the city from Tyranthraxus. With the two heroes leading the defense, Marcus and Tanetal were unable to take control of the city, despite numerous full assaults and the fact that the city was trapped directly under Marcus' tower.

The third member of the legendary group, the human ranger/thief Ren o' the Blade went in search of the city after it's disappearance. Aided by two druids under directions from Silvanus, an undead paladin of Tyr named Miltiades, and a wizard named Evaine, Ren managed to find the tower and joining with Tarl and Shal, was able to defeat the Red Wizard and send the pit fiend back to the Nine Hells. The defeat of Marcus and the Tanetal broke the spell holding the city under the tower and the city was returned to its former location on the Moonsea.

Phlan would know over ten years of peace before the Flight of Dragons in 1356 DR when it was again decimated and its ruins occupied by a great wyrm which itself was later slain and the city reclaimed by Zhentil Keep in 1375 DR.

Zhentil occupation

In 1375 DR Phlan was conquered fully by Zhentil Keep and within five years the government had been dissolved to be replaced by the tyranny of Cvaal Daoran when he dissolved the Council of Ten and name himself the Lord Protector of Phlan. Daoran also handed custodianship of undead-infested Valhingen Graveyard over to the Order of the Silent Shroud, a kelemvorite sect who defeated the evils within and, with the help of the Emerald Enclave, turned the Graveyard into a pristine garden. During the Shadowbane War of 1383 DR however, Cvaal forged an alliance with the dark fey of the Quivering Forest and managed to slay a shadovar prince, thereby ensuring that his city did not meet the same fate as Zhentil Keep. At this point, Cvaal declared the position of Lord Protector as hereditary. This marked the beginning of the eventual separation of Phlan from direct control by the Zhentarim. The hearts of his subjects softened thanks to his valiant defense of the city and they accepted his rule with little complaint, allowing his dynasty to claim rights as monarchs. In turn, the rule of Cvaal's government and that of the local Church of Bane also softened. The next several decades saw the Netherese and the elves of Myth Drannor quietly trying to exert their influence over the city, but neither of them could claim any real successes.

In 1456 DR, Cvaal's son Talaric decided to send loggers into the Quivering Forest, voiding his father's agreement with the fey. Talaric mysteriously disappeared that night, never to be seen again.

The Recent Past

In 1480 DR, attacks by local barbarian tribes led to refugees swarming toward Phlan, drastically swelling its population, but it was eventually discovered that the barbarian attacks were caused by the coming of Maram and when adventurers made sure that Maram's return did not occur, Phlan was saved once more.

At this time, Lord Protector Daoran’s grandson, Anivar Daoran, had inherited the Cinnabar Throne. Lord Protector Anivar Daoran was a cowardly and pampered noble, and a paranoid and ineffective ruler; his concern for the responsibilities of his rule was only slightly less than that for his subjects.

Phlan Today

In 1488 DR, Lord Protector Anivar Daoran died unexpectedly in what, for all intents and purposes seemed nothing more than a construction accident during renovations on Castle Valjevo. The Lord Protector left no heir, so the Knight Commander of the Black Fist, Ector Brahms, was declared the Lord Regent of the Cinnabar Throne. The Lord Regent’s grasp on the throne is tenuous. To maintain order, the Lord Regent has used his control of the Black Fist and the Cinnabar Throne to declared martial law; keeping the populace in line by fear. To run the city, the Lord Regent requires the aid of the noble families and the four trade guilds, both of which are hesitant to lend their full support until they know how it will benefit them.

The chaos has not been contained by martial law. Shortly after Daoran’s death, the Lyceum of the Black Lord was looted and burned. A blackened husk remains where once stood the great temple to Bane, and the ruins have since been repurposed by followers of the returned god of the dawn, Lathander. The Morninglord’s followers attempt to provide a place of solace and refuge from the tumultuous town and their small shrine joins active shrines to Umberlee and Auril. Despite the lack of a temple, the faith of Bane remains strong among the Black Fist.

Phlan is a lawless, shabby remnant of what it once was and what it was struggling to become again. For over a millennia it has endured decimation at the hands of its enemies and it is decidedly ironic that it now stands on the brink of ruin by its own hand. If Phlan is to be saved, heroes must rise.

Tourism

Inns and taverns
  • The Bitter Blade: A dockside inn that mostly caters to sailors.
  • The Cracked Crown: The city's most expensive inn.
  • The Laughing Goblin Inn: A high quality inn.
  • Madam Freona's Teakettle: A haven from the tumult of the city and a great place for adventurers to find work. Run by the mysterious halfling Madame Freona and her five daughters, Blaizette, Briez, Grelinda, Reece and Whittlee.
  • Nat Wyler's Bell: A dive bar in the poorer part of the old city.
  • The Velvet Doublet: A festhall that caters to the wealthy. Known to satisfy those with exotic tastes.
Shops
 
  • Agin's shop
  • Alero's Smithy
  • All Questions Answered
  • Brice Vang's Armoury
  • Cockburn's Grocery
  • Ernst's Livery
  • Fillistrom Wunderkundoodle's Apothecary
  • Jerome's of Melvaunt
  • Matteo's
  • Randolph Tzintin's clothes shop
  • Slum Market
  • Vondor Thond's carpentry shop

Geography

Flatlands built upon the cold marshes at the mouth of Stojanow river on the Moonsea.

Natural Resources

Peat moss from the Twilitght Marsh

Lumber from the Quivering Forest

Ore from the Dragonspire Mines

Trivia

The city of Phlan was the origin of the game of Old Men's Bones, which was played all over Faerûn.

Maps

  • Phlan
    A Rough Layout of Phlan

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