Tomb of the Nine Gods

Near the base of the cliffs, a fifteen-foot-tall obelisk of cracked stone is draped with vines and black moss. This vine-draped obelisk marks the hidden entrance to the Tomb of the Nine Gods.   Source: ToA pages 106, 125

Architecture

Ceilings

Unless specified otherwise, ceilings in the tomb are 8 feet high in corridors and 12 feet high in rooms.  

Crawlways

Certain areas of the tomb are accessible only by way of narrow tunnels. These crawlways are 3 feet high and 2 feet wide.  

Lighting

All areas of the tomb are unlit unless noted otherwise.  

Secret Doors

Most secret doors within the tomb slide open on stone runners. The handles that unlock them are hidden within the features of relief carvings along the walls, including inside the jaws of many graven skulls.   A secret door can be spotted by any character within 5 feet of it who has a passive Wisdom (Perception) score of 20 or higher, or with a search and a successful DC 20 Wisdom (Perception) check.  

Staircases

Stairs in the tomb are carved out of the living rock, and each step is topped with a single slab of cut stone. The skulls and bones of dead Omuans fill niches along the walls of each staircase. Staircases run 25 feet between each level of the tomb.

Defenses

Inhabitants

A grim pageant of monstrous residents lurks in the tomb, waiting to greet visitors.

History

After Acererak the Archlich murdered Omu's gods, he enslaved the Omuans and forced them to carve a grand tomb under one of the cliffs surrounding the city. The Archlich devised brutal trials for each burial chamber, and sprinkled riddles and illusions throughout to deceive intruders. When the building work was done, he fed his slaves into the death trap to test its efficacy. The Archlich turned some of his victims into undead and flesh golems, then locked them inside the tomb to serve as guardians. Acererak then resumed his wanderings.   In Acererak's absence, the tomb snared adventurers from faraway lands and harvested their souls to feed the Archlich's phylactery, which remained hidden on another plane. Every few decades, Acererak returned to tinker with his dungeon's traps, add treasure to its vaults, and reap a bounty of hoarded souls. His planar wanderings have influenced the tomb's mishmash of architectural styles, and have populated it with strange and deadly monsters.
Type
Dungeon
Parent Location
Additional Rulers/Owners
Owning Organization