An unknown hero slays Deztuonong, the lion-dragon, in its lair behind a waterfall. The fertile area is settled and eventually becomes the city of Kangambe.
Timeline of the first campaign of The Lost Sea
An unknown hero slays Deztuonong, the lion-dragon, in its lair behind a waterfall. The fertile area is settled and eventually becomes the city of Kangambe.
The reign of the beast-prince of Kangambe, up to his death at the hands of Lotan and Jazayote.
When the consort of one of the Tetrarchs of Kangambe becomes too ambitious, the other three Tetrarchs kill them both. Hideous fates soon befall the remaining three.
The waning kingdom of Odhanbar mysteriously collapses, and the inland sea vanishes, becoming the Odhan Waste.
Kazzael, once a prince on the Plane of Fire, is exiled to the material plane. Forever seeking power and influence in the hope of one day retaking his realm, he becomes one of the Four in Kangambe.
Jatsuo tribes, originally from the northern coast of Medirra, migrate to the Odhan Waste, bringing their materialistic and monotheistic way of life with them.
A young Crazy Kopon discovers the ruins of the Palace of Blue Stone in the Odhan Waste.
A mysterious wave of nightmares and fitful sleep overtakes one of the Jewel Cities, but is dispelled by a traveling stone giantess warrior, who becomes known as the Anvil of Dreams.
The Anvil of Dreams challenges and defeats Skako'l the Shadescale and takes his place as one of the Four in Kangambe.
The cloud giant kingdom of Varm, long isolated, suddenly conquers Verine in northwestern Medirra. If one knows where to listen, one hears rumors of the Fifth Flowering and a so-called Star of the Morning, an apparent messiah.
The adventure begins. Ander, Flea, Tipatu, and Zain arrive at Drytusk Station.
The party fights a trio of Thirsters, viscous liquid creatures with humanoid faces, near a stream. They seemed to have been hunting one of them...
The Morning arrive in Koraka, slay Kathaki, and learn a name that will decide a character's destiny.
The party investigates a freak storm in the Odhan Waste, and battle eel-like monsters. Tipatu keeps the boss monster's skull.
The party arrives in Orobe, stages a riot/festival, burns the Daadoon barracks, meet and kill a mysterious enemy, and get away scott free.
The party arrives in Kangambe, making a brief stop in an outskirts village to slay a family of lizard demons haunting a Beadskin temple.
The party enters the ruins of the Old Hospital and delve into the Undercity, eventually arriving at Lotan's Grave to utterly destroy Basmueth and free the Lopers.
The balance of power shifts as The Morning burn the Jatsuo Temple and defeat Tse Buo, the Jatsuo god of greed.
The ceremony that decides Kangambe's future.