Military action
Moments after the smoke cleared following the Battle of Scabberdale, the strange arcane winds of fate would once conspire to see the heroes' hard work undone. As time churned and rippled around them, the party saw Siegurt of Scabberdale rise from the dead a third, and final, time. Fully aware of the future that awaited him, he took the opportunity to cut and run, dragging Hamilton along as prisoner as he cast a teleport spell. The adventurers, joined now by Kastien and Lilith, tracked the wizard to a nearby Orc stronghold, known colloquially by the Goblins as Da Raidin' Kamp. Here, the spellcaster bunkered down, awaiting orders from his master, Gnolean Vext. Without so much as taking time to rest, the heroes immediately set forth to take the Kamp and set Hamilton free. Moving unseen through the thick growths of the Goblinwood, the band of adventurers silently picked off sentries as Lilith and Keerla worked to distract the bulk of the Kamp's forces with potent charm magic. The duo made short work of recruiting the guard garrison to their cause, and the collective attacked the Kamp from all sides. Empowered by strange dark magic, Siegurt unleashed a mighty gust of icy wind, all but obliterating the crew's new allies. After a bloody protracted battle, Siegurt was at last defeated permanently. This time, the heroes were able to permanently destroy the body, as well as recover Siegurt's Ledger, evidence of a much larger conspiracy. With the Kamp taken, clues gathered, and their captive allies set free, the group bed down in preparation of the impossible task that would come with the next dawn-- making a move on The Garden Of Stones, the epicenter of the darkness creeping over the Rhynn Valley.