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Kingdom of Nordaa

This chilly northern nation is formed of four major islands and countless smaller ones, populated by an amalgam of humans, dwarves, halflings and elves descended from those who thrived in the cold, harsh environs after the Godwar. Nordaa’s islands are largely a combination of low-level mountainous regions and abundant pine forests. It offers decent hunting and farming, and excellent fishing. Sharks and whales are numerous in the waters around Nordaa, which the northern clans have capitalized on in trade. They are protective of their exports, and are known to “actively discourage” other nations from fishing in their waters—usually by way of inflicting significant damage to their ships, allowing them to dock, and selling them materials and labor to repair their ships and return home, at exorbitant prices.   Nordaa has a long history of infighting, as well as a constant testing of boundaries with the islands of Stonetusk, their neighbor to the north. Recently, the current King has done much to solidify Nordaa as a nation. He hasn’t quite unified the clans, but has reduced the chest-thumping, glory-seeking, petty feuds that waste lives and resources. In response to this development, they have seen an uptick in aggression from Stonetusk, as the orcs and giants from that region are becoming wary (they would never admit to being “afraid”) that Nordaa’s power is on the rise, potentially long-term if the clans continue to unify.   The Northerners worship a few gods, but Kalder is easily the most popular, followed by Okeano and Taeva. In general, these devout people constantly honor these deities with offerings and songs.

Demography and Population

125,000 (35% human, 25% dwarves, 15% elves, 10% halflings, 5% orcs, 5% half-orcs, 5% other)
Type
Geopolitical, Kingdom
Capital
Leader Title
Government System
Monarchy, Absolute
Major Exports
Timber, shark and whale products, arms and armor
Official Languages
Related Species

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