Headquarters
Rank 4
A central place for planning the expansion of the town, its expeditions into the wilds and mapping the West Isles. Containing a war room, maps of the island, a barracks and garrison, it's the best place for organizing a trip out of the town.Rank | Gold Cost | Benefit |
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1st | 500 gp | 1 squad who can defend the town and other locations |
2nd | 1,000 gp | 2 armed squads who can set up resource gathering |
3rd | 3,000 gp | 3 squads, capable of building roads |
4th | 5,000 gp | 4 elite squads who can create self-sufficient outposts |
Exploration
An exploration mission is a short trip out to a relatively safe location, surveying the land, filling in the map and checking for landmarks. But either on your own or with a small team, caution is key. Travelling too far from home, going anywhere particularly dangerous, or totally unknown territory? That's what an adventure with other PCs is for. As a downtime action, choose an unexplored hex on the map, no more than a week's travel away, and adjacent to at least two explored areas. Roll a Wisdom (Survival), Intelligence (Nature) or Intelligence (Cartographer's Tools) check. For each rank of the Headquarters, you may add spend 50gp to +1 to this check, as you improve the quality of supplies, maps and travel gear.Exploration | |
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Roll | Result |
4 or less | You return empty-handed, the terrain being too difficult, finding too much danger to proceed, or just getting lost |
5 - 9 | You map the area's terrain, but with some small disaster leaving you with limited information beyond that. |
10 - 15 | You come back with a rough map of the terrain, revealing the region on the map and a rough description |
16 - 24 | You also find at least one landmark with strategic, diplomatic, monetary or research value |
25 - 29 | You find something especially valuable, like an art object, rare material or resource deposit |
30 or more | You stumble onto something important! Get a party together and come back, this could be what someone's been searching for |
Expedition
You lead a squad - a small group of NPCs tough enough to brave the wilds - out on a longer trip, choosing an area for them to fortify until they are recalled. Choose an explored region, no more than a week's travel away - once you lead them there, the squad will stay, keeping it safe and under control depending on how well equipped the Headquarters are:Rank | Benefit |
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1st | The squad can defend the town, or set up camp and scouts - any danger here, you can avoid it when you pass through |
2nd | The squad makes a place safe enough for workers. If any resources or discoveries here are useful for the town, they can now be gathered over time |
3rd | The squad works on roads and bridges and safety, letting you travel at maximum speed and with mounts in this and all adjacent regions |
4th | A fortified outpost is set up as a proper fortified forward base, letting you take full rests, level up, and begin adventures from there instead |
Type
Ministry / City hall
Parent Location
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