Sa'il Ve'anon

Sa'il Ve'anon is a city that is hidden deep in the Everdine Forest. It was hidden away from the rest of Renstrom with a high elven magic spell from an ancient arch druid before the Vow Tangible happened. Residents from here have roots from deep from other continents. However due to the Vow Tangible they where no longer able to travel to Continent of Vincrial. So the residents of Sa'il Ve'anon have resorted to call themselves Azions based on Lake Azion located in the Everdine Forest.  They use the trees to hide and travel to their wonderful home. Only a true Azion knows the way to Sa'il Ve'anon.  That is because of the High Elven Magic spell that hid the city it causes the trees to divert people away the closer you get to the city.  Those that find their way to the city and where not invited will forget how and what they saw when they entered Sa'il Ve'anon.  Once in the city of Sa'il Ve'anon you will notice The upper canopy is the normal treetops then there is another false canopy followed by city and then another false canopy below the city layer. below the second false layer is a dense fog to the ground to help obscure vision to the true city level of Sa'il Ve'anon.

Demographics

The primary residents are Wood Elves.  However this Elven city is open to all that can keep its secret.

Government

A council of guilds controls the political center with The Matron of Sa'il Ve'anon Calante' Ve'Anon at the head of the council.

Defences

In the time when Elven High Magic was far superior a spell was cast on Sa'il Ve'anon. This caused Nature it self to protect the city and this day some magic spells are needed to repair any damage caused.

Industry & Trade

There is a Master Fletcher by the name of Elduin Torran, Shop name is Torran's Feathers

Infrastructure

This city is busy with various guild owned business. These businesses typically are main educational hubs for those wanting to specialize in a special field of study.  The center of the city is an ancient open enclosed temple that honors the peaceful orc that turned from its rage years ago.

Guilds and Factions

The guilds and factions of Sa'il Ve'anon are known to have strong ties to the past and deep traditions. Some of those are below.  The only guilds that have a representative on the Council of Sa'il Ve'anon is Hunter/Trapers Guild, The Grove of Everdine, The Scalely Pick, Alchemist/Doctors Guild, and Aba'Trossian Guild of Cullinary Arts.
  1. The Emerald Enclave - More lore on these they are more of a secret society and there main head quarters is located here it works closely with The Hunter/Trappers Guild and The Grove of Everdine.
  2. The Hunter/Trapers Guild  - Loramoira Farhorn is the head of the organization
  3. The Grove of Everdine  - Laeroth Dorjeon is the representative
  4. The Scalely Pick - Mining Guild - The representative is a Kobold by the name of Dukka Covenmane he also has an Elvan friend by the name of Alas Peryarus
  5. Alchemist/Doctors Guilds - Guili Tongra is the representative.
  6. Aba'Trossian Guild of Culinary Arts - has trained some of the best chefs in all of Renstrom. If they leave the city they just state they have trained else where. They will only return to Sa'il Ve'anon when they retire to help train new chefs all their skills they have learned in their travels. Ba'el Abatross
  7. Wizards of Azion - Vincent "Vinton" Tonga 's mentor was from this organization. Vinton also has a membership to this organization because his mentor brought him here numerous times.

RUINED SETTLEMENT
Was sealed away from none wood elves in the year 160

Founding Date
Founded pior to 160
Alternative Name(s)
How is the view of the south side of the lake?, South side of Everdine.
Type
Large town
Population
2500 - 3000
Inhabitant Demonym
Azions
Location under
Included Locations
Owner/Ruler
Ruling/Owning Rank
Owning Organization
Characters in Location
Vehicles Present

Articles under Sa'il Ve'anon



Cover image: Metallic Council Main Logo

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