Dran Enterprises Franchise K { Messesopontos }
Purpose / Function
Intended Purpose of the Dran Enterprises Guild Hall
The intended purpose of the Dran Enterprises guild hall is to serve as the central hub for the guild’s operations, providing a place where members can gather, plan missions, train, and relax. The guild hall supports a variety of activities essential to the functioning of the guild, including administration, training, equipment management, research, and member welfare. It is designed to facilitate the efficient running of the guild and to foster a strong sense of community and camaraderie among its members.
Original Purpose of the Building
The original purpose of the building was different from its current function as the guild hall. It was initially constructed as a grand villa for a wealthy Roman senator who wanted a residence that showcased his power and status. The villa featured luxurious living quarters, beautiful gardens, and spaces for hosting lavish parties and political gatherings. Over time, the senator's family fell on hard times, and the villa was eventually sold.
Transformation to Guild Hall
When Dran Enterprises acquired the building, they saw the potential to repurpose the luxurious villa into their guild hall. The spacious layout and grand architecture provided an excellent foundation for the guild's needs. Several modifications were made to accommodate the guild's activities, including the addition of training facilities, an armory, and a library. The villa's original grandeur was preserved, but its function shifted from a private residence to a bustling center of guild operations.
Alterations
Key Features Retained and Modified
- Atrium: Originally designed as a grand entryway for the villa, the atrium remains the central feature of the guild hall, now serving as a welcoming space for members and visitors.
- Garden: The original gardens have been maintained and enhanced, providing a tranquil outdoor area for members to enjoy.
- Dining Hall: The triclinium, once used for hosting the senator’s guests, now serves as the guild's dining hall, where members gather for meals.
- Private Quarters: The luxurious living quarters were transformed into private rooms for guild members needing rest or overnight stays.
- Library: The villa's extensive study and library were expanded to house the guild's collection of books, scrolls, and maps.
Architecture
Style of Architecture
The architecture of the Dran Enterprises guild hall is inspired by ancient Roman styles, characterized by grandeur, symmetry, and the use of classical elements such as columns, arches, and domes. This style reflects the power and prestige of the guild, as well as its connection to the historical traditions of the region.
Building Materials
- Walls: The walls of the guild hall are constructed from travertine stone, a type of limestone favored by the Romans for its durability and aesthetic appeal. This stone has a creamy, off-white color that adds to the building's majestic appearance.
- Wood: High-quality oak is used for structural elements and interior furnishings. Oak is chosen for its strength and rich, warm color, which complements the stone walls and adds a touch of natural elegance to the interior.
- Columns and Arches: Many buildings feature decorative columns and arches, which are not only structural elements but also serve as symbols of stability and grandeur.
- Frescoes and Mosaics: Walls are often adorned with frescoes and mosaics depicting historical events, mythological scenes, or nature motifs. These artworks add color and life to the buildings, making them visually engaging.
- Terracotta Roof Tiles: Roofs are typically covered with terracotta tiles, which provide durability and a classic look. The warm, earthy tones of the tiles contrast beautifully with the stone walls.
- Gardens and Courtyards: Outdoor spaces are enhanced with well-maintained gardens and courtyards. These areas often feature statues, fountains, and benches, creating serene environments for relaxation and socializing.
- Balconies and Porticos: Buildings, especially those in the noble quarters, often have balconies and porticos. These features provide shade and add architectural interest, as well as offering spaces for people to gather and enjoy the view.
History
- 22 Zeus, 500 CD: Portentia Dran meets with Lilly Oakencrown to discuss the the hiring of her friend Draven Hawkshade to be the franchise leader of Franchise K of Dran enterprises as Portentia attempts to out due her brother Oman by putting a franchise in southern Azure. Lilly and Portentia orginally met in Camelot Three months earlier. Lilly
- 25 Zeus, 500 CD: The deed to a former roman sentors house is given to Portentia By Lilly. Construction begins on transforming the former home to a guild hall.
- 01 Cupid, 500 CD: Draven Hawkshade arrives in Messesopontos and is offically hired as the Franchise leader of franchise K.
- 05 Cupid, 500 CD: Ebrus Sternkin (male Dwarf) is hired as the Majordomo of Dran Enterprises Franchise K
- 10 Cupid, 500 CD: Ebrus hires its first Adventure group.
- 25 Cupid, 500 CD: Ebrus hires the 8th adventure goup.
- 02 Ares, 500 CD: The adventure group Ghost Busters is killed by the Venom Blades on a job going to Osca.
- 06 Ares, 500 CD: Draven Hawkshade is arrested by the Order of the Phoenix for conspiracy againts the realm of Avalon.
- 06 Ares, 500 CD: The title that Dran enterpises had for this building is a forged copy. The residence
Founding Date
500 CD
Type
Guildhall
Parent Location
Contested By
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