War seems unevitable. Duke Boric is amassing an army on the border of Weresoc. Rumours tell of high ranking necrmancers travelling to his aid. The new region Weresoc has little defences. In preparation for the upcoming fight. Ripple asks the party to find a way too utilize the dragon skeleton they brought to Opekun. All eyes are on Orsik . Can the wizard actually raise a giant undead monster? The party must seek aid in the magic temples of Dhussin. Dhussin is the only relatable ally that Weresoc has - also it is home to Orsik and Calidyr.
Khajiit's curse seems to worsen. He attacked the party on multiple occasions. The draconic influence on him makes Khajiit a liability. Ripple has a solution: Go to Gillaea and find a healer that can lift the curse!
After connecting to Weresoc's spy master via dream, the party is ordered to bring princess Damara to Opekun, an old castle ruin in the East of Weresoc. There, new orders will be given to the party.
Four unlike characters meet in Reki Kraya. Will they accept the job that Weresoc's spy master has to offer?