As the players face down this blue-skinned entity, Beyn is run through while answering the front door with the gleaming eyes and wild, vicious smile of this thing slowly peeking over his shoulder...
As the players embark from the cave, they encounter the most unlikely of all denizens across all the realms…
The party makes their way westward toward the cave of the whispering wind
As a hooded figure makes his way in they take stock of coming face to face with their adversary...
As the players get ready to arrive in Riuken, they come upon a unusual sight..
The players are confronted with this Jaliel character and this shadowy watery thing that seems to command him...
As the player's approached the Becker house, something stirs within it and an evil presence can be felt...
As the group makes their way to Hawksroost to look for a gate stone and investigate the strange reports the have stopped coming into the city...
Discussions are taking place in Riuken where the fate of the abyssal gate stones will be determined by the leadership of the Riuke and a ragtag group of adventurers...
As the players head back to Riuken, they have plots to discuss and decisions to make on where they should go next; after some good R&R of course.
As the players delve deeper into the cave, they encounter the denizens that have been trapped here for quite some time...
Information about the KIngdom of Zaron is revealed through the son of Cyril Zaron who is disguised as an old man who lives on the northern outskirts of Brahms.
As the party approaches Brahms with the help of Ged and Hed, they are curious about what they might find about this gate stone...
As the players get closer and closer to Brahms, they must now trust that their forced partnership with Kadaj is going to pay off...
The party sets out from Riuken to make their way to the city of Brahms to investigate the possibility that a gate stone is located there...
The party has defeated Galgorath and gained another gate stone, with the guards wanting to keep their success quiet for the moment to prevent the Sonuk from discovering that Avang has come under control of the Riuke again, where will the party head next...?
Shiro was just captured by the Sonuk and taken inside the city of Avang. Will they be able to reacquire their friend?
After an encounter with a blast from the past, the party decided to take a rest to recover from the ambush.
Alog has laid multiple paths forward for the adventurers; which path will they take?
After the events in Castle Kond, and realizing some time has passed, what is the next move for our party of adventurers...?
Returning back from the Grandmaster the group was asked by Medrivh to help him defeat the demon that had taken over his chambers...
The grandmaster awaits... can you survive the trails?
Can the party sit through a play without killing anything? Let's find out!
After taking out Moroes, the party must find what was required and return back to Medrivh for their next task..
Kond Medrivh seems amenable... but what is the deal with that carpet!?
Traveling from Avang and into the fog towards the ruins of Kond.
What did Shiro find inside the well? What is this purple liquid the Sonuk were after? What were the floor runes about?
How do YOU feel about escorting nearly 50 people across a dangerous grassland while being chased by Gnolls?
A caravan of goods being delivered along a road, the players readying an ambush to take it. What could possibly go wrong?
Lazer Fist is hiring some help for a simple task; beat up some bad guys and return some stolen goods. Simple, right?