With all of the shards of the Astral Diamond collected, the Ring & Wren hold a council to decide what their fate should be as Felstadt prepares for Dhor's imminent attack...
The Ring & Wren return to Felstadt and get some information from an old friend...
With most of the shape's minions dealt with, the Ring & Wren face off with the Terror itself...but will Jager, who now possesses two shards of the Astral Diamond, prove to be a greater threat?
The Ring & Wren face off with the Hierotitan's former followers, who have submitted to the will of the Astral Terror looming above the battlefield...
The Ring & Wren climb the legendary Primordius Mons, but something terrifying awaits them at the top...
With Prince Regen installed as King Regent of the Iron Islands, the Ring & Wren research a way to get to Primordius Mons and collect the next shard of the Astral Diamond...
The Ring & Wren meet up with Regen inside Hammerhead Keep and move forward to challenge Roak in the throne room...
With orders set to battle Dhor's forces in Felstadt in seven weeks, the Ring & Wren take the fight to the Iron Islands, infiltrating Hammerhead Keep via the sea caves below...
The Ring & Wren spend a week preparing for their assault on the Iron Islands, playing politics and gathering allies for the inevitable invasion of Dhor--which by their estimates, is only seven weeks away...
Having freed Durssundrr from Dhor's influence, the Ring & Wren return to Felstadt to decide on their next course of action. It seems a meeting with Governor Gerdemaine is in order...
Having freed the last of the prisoners from the Storm Cells, the Ring & Wren make their way to the Eldinghart with Quintessent Rota Sturmdottir to battle Fyodir Karkorum for control of the city...
The Ring & Wren continue their quest to free the Storm Giant leaders from the Storm Cells, pushing through to the General Cells where Jager meets someone from his past...
The Ring & Wren run into trouble with super-charged lightning in the processing room of the Storm Cells...
Having freed the enslaved storm giant warriors from the Durssundrr Quarry, the Ring & Wren continue their quest to free the city from the influence of Dhor by freeing the storm giant military leaders from the Storm Cells...
The Ring & Wren begin their attempt to free Durssundrr from the clutches of Dhor. First order of business is to recruit some allies imprisoned in the Eldingite Quarry,..
The Ring & Wren pick up after a one-year hiatus in the Hall of Egar on Hammerhead Isle...
With their quest completed, Achilla and the Shields go their separate ways...
When Nedylene manages to bring the Ashmaker to Ivargrad's central square, the party does everything they can to try and prevent it from detonating...
The party considers whether or not to take up a nauseating deal offered by a pair of Mind Flayers...
The party must face a group of Drow and Bauzamel's mate, Chargrax, before they can continue through the subterranean caverns beneath the Fire Giants' fortress to try and prevent the Ashmaker from making it to Ivargrad...
On their way to try and prevent the Drow from getting to Ivargrad with the Ashmaker, the party must pass through the lair of King Snurre's Red Dragon allies...
Lady Kohinoor and Valoryn are both reunited with their true blades...
Valoryn, Achilla, and Kohinoor fight their way back to their friends' corpses in a bid to resurrect them. Along for the ride are fellow prisoners Song, an Empyrean, and Mathazar the Conjurerer, an Imperial Battlemage.
King Snurre, attempting to negotiate a laying-down of arms, introduces the party to the Ashmaker: an explosive capable of catastrophic destruction. The party engages him in battle anyway, with dire consequences...
Valoryn recieves a vision of his greatest desire, and the party gets the drop--literally--on King Snurre...
The party battles through multiple foes as they give chase to the retreating King Snurre...
The party is reunited with Valoryn in King Snurre's throne room...
The party teams up with Yrsa, Vy'Thek, and their forces to breach the entrance of King Snurre's fortress...
The party abandons their original plan of exposing Jarl Grugnor after the tournament when Xuom steals Waythe back during their second match...
With Valoryn missing, the party must continue with their entry in the Jarl's Tournament. They are joined by Regen Wakerock, who the party found imprisoned beneath their room...
The party meets Yrsa Trollsbane, the daughter of the previous Jarl and rightful heir to the throne. When the party goes searching for proof of Jarl Grugnor's treachery, Valoryn pulls a lever and disappears...
The party signs up for the Jarl's tournament under the name "Achilla and the Shields" after gaining a token (and an Ice Mephit) from a hag...
The party continues to explore the lower level of the Frost Giant fortress...
The party enters the lower levels of the Frost Giants' fortress...
With the first leg of their quest done, several members of the party leave and new members take their place. Things come to a head when one of the new adventurers, Valoryn, poisons Chief Nosnra...
The party does battle with Chief Nosnra and his allies in the Hill Giant Stronghold...
The allied party, Orcs, and Dwarves begin their assault on the upper floors of the Hill Giant Stronghold...
Having freed the Orcs, the party moves into the forge in the south of the caverns to free the Dwarves being forced to work there...
The party dodges and eliminates Tusk Taker patrols to free the Orcish prisoners in the caverns beneath the Hill Giant Stronghold...
The party meet with Vy'Thek, the leader of the escaped Orcs, and together they make a plan to free them from the Hill Giants...
The party meets a new ally among the orcs...
Cornered by the Hobgoblins, the party flees straight into another threat that takes the life of Gault...
The party runs into deep trouble when they catch the attention of the Tusk Takers in the dungeons beneath the Hill Giant's fortress...
The party finds Waythe, a sentient greatsword, among a giant's things in the guest chambers...
The party finds a clue to the "hidden hand" hidden in Nosnra's war room...
When the party walks into a room full of young Giant children, they struggle with the terrible choice of whether to slay them or risk being caught...
The party continues to sneak around the perimeter of the Hill Giant's Steading, slaying any giants that find them prematurely...
Elsewhere, a band of heroes is called upon to defend the Empire from Giant attacks...
The Ring & Wren are disturbed to find strange shadows attacking Felstadt when they return from the Shadowfell. Taking refuge in the Temple of Egar at The Rocks, the party is introduced to two new allies: a pirate by the name of Ratcatcher Roger and Torryn Songheart, a paladin of the Mother...