- Gender
- Male
- Eyes
- Hazel.
- Hair
- Very short and blond
- Height
- 6' 6" (7 handspans.)
- Weight
- 160 lbs. (484 IS's)
The gladiator raises his hand wielding his warhammer and lets out a large bellow, and the crowd cheers. His light suit of leather is held together by clasps that shine in the sunlight, and his bald head gleams. It is almost as if a god had stepped among the mere mortals assembled here. After this address, the gladiator readies his hammer over his head, staring directly ahead towards an unopened gate at the far side of the arena.
"The Hammer of Doom, folks!" says a magically-amplified voice from the stands as the gate begins to clang open. The crowd cheers again. Whatever is behind that gate, there will be blood.
Appearance
Physical Description
Geort's long days in the Arena have made him physically imposing and incredibly fit. He is incredibly tall, even among humans.
Body Features
Geort has short blond hair that appears a bit rough in places, having only begun to grow it out again after having it cut short for so long.
Identifying Characteristics
A series of small scars - a souvenir of an Arena fight - travel along his legs.
Apparel & Accessories
When not wearing his magical chain mail, Geort tends to choose brown and black tones. He will never willing part with the symbol of Etheric that he wears around his neck.
Specialized Equipment
A strong warhammer graces his right arm, although he often grips the weapon with both hands. He wears a magical suit of chain mail that he discovered in the treasure trove of some giant spiders.
Special abilities
As a paladin of Etheric, Geort has the ability to call on Him for aid in battle, either to heal his friends or to smite his enemies.
Mentality
Personal history
The story of Geort Adanar begins centuries before his birth. His family were the owners of a manor in southeast Hayim when the Red Rose War broke out, forcing them to flee from the approaching army. They settled down in Gratic City, where they became merchants to the new Hayim lands. Centuries passed and Adanar Manor remained empty and The Dark Forest closed in on the ruins.
On the day of Geort's birth, the Ither River ran again for several days, rejuvenating many of the local plants and providing relief from the stale water of the aqueduct. The Adanar family took this as a sign that their newborn son would become the first to return to Adanar Manor. But as he grew up, he was uninterested in his family history and began to besmirch the family name by getting involved in a gang.
One day, the gang was betrayed by one of its members - it's still not known which one - and its members, including Geort, were sentenced to the Arena. Geort thrived, earning the name "the Hammer of Doom" and attracting the attention of a local sect of Dragon Heretics. These men then bought his freedom, earning his respect and his warhammer for their cause. There, they made him a knight in service to their corrupted god.
A week ago, Geort learned that the cultists were planning to use the local harvest festival to release a dragon on the city. Fearing for the safety of the town's citizenry and his own, he told the local guards and fled town before they could question him.
Education
He learned the Hayimic and how to do many intellectual pursuits due to his sheltered childhood.
Intellectual Characteristics
Geort tends to think of things in terms of whether or not the choice he makes will help him survive. He is beginning to protect the other members of the Drakeslayers with a similar diligence.
Morality & Philosophy
Geort doesn't tend to worry about lying or the rule of law, believing that the law isn't important for keeping people alive. At the same time, he doesn't go out of his way to break the law or treat people badly on the whole.
Taboos
Geort is a very shrewd judge of character, which means that he avoids talking to shady people whenever possible.
Known Languages
Geort knows the Hayimic language and the Common Gratic tongue.
Personality
Motivation
Geort, despite all attempts to leave the past behind him, is still drawn to his destiny in retaking Adanar Manor. Whether or not Etheric decides to allow him the chance to complete this task is unknown to him.
Savvies & Ineptitudes
Due to his learned background, he knows a significant amount about the history and religious practices of both his Gratic homeland and the Hayim people his family ruled over.
As the main negotiator and tough guy for The Dragon Heresy, he got very good at persuading people to do what he wanted them to do, although he wasn't afraid to knock out a few teeth to do it.
Gullible due to his background and lack of situational awareness, he has become a bit more cautious since leaving the Dragon Heretics.
Likes & Dislikes
Geort dislikes the idea of one man making all of the decisions in a group, and he often lets some of his party members make the harder choices for him.
Being very used to social interaction, he enjoys talking about himself around other people, although mostly in vague terms if he is trying to keep a low profile.
Virtues & Personality perks
Geort has many positive traits that he exhibits often:
- A bravery that allows him to wade into the thick of the battle for the purposes of dealing damage to foes or healing his allies;
- An adaptable and pragmatic streak that kept him alive during his time in the Arena; and
- A self-assurance that keeps him grounded whenever he begins to doubt himself.
Vices & Personality flaws
Geort's main flaws include:
- A tendency to use intimidation and violence to solve his problems instead of diplomacy and careful forethought; and
- A hard-hearted nature that makes it hard for him to relate to other people's emotions
Hygiene
Geort tends to keep himself clean, but long days in the wilderness makes him more lax in this regard.
Social
Birthplace
Gratic City
Contacts & Relations
Wealth & Financial state
Geort makes a significant amount of money from his adventuring pursuits, but he doesn't spend much, as he doesn't have retainers or a business to spend it on. Therefore, he keeps much of his money on his person or stored away in banks.
Family Ties
Geort's family still live in Gratic City, although he hasn't visited them ever since he was arrested for fear of reprisal or misunderstanding.
Religious Views
Geort is a living embodiment of divine justice - at least, in his own eyes he is. Narcissism aside, he has very strong faith in the Four and especially in Etheric, the god of the sun.
Social Aptitude
Geort easily blends into social groups and learns how best to engage them. He has a bravery in combat, but there is a slight hesitation when talking to complete strangers. He has a very high opinion of himself, but it is kept in shape by his manners.
Hobbies & Pets
In his spare time, Geort can be found reading up on religious texts or caring for his warhammer.
Speech
His voice is a low rumble, with a distinct accent that marks him as coming from a middle-class family.