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2019-05-18

2019-05-18

by Tahlthi

The last of the goblin guards tries to surrender; Airick puts his blade to the goblin's throat and demands information about Gundren (without mentioning names). The goblin immediately tells us that the dwarf is in King Grul's quarters. When pressed for more information so we might spare his life, he warns us of a "vicious beast" in the tower just south of the furthest tower (furthest tower has Grul's quarters). He also warns us of some traps, all the while begging for his life. Airick decides to kill the goblin anyway.
 
Investigating the door to the south, we find more goblins, ready for combat. Likely, the alarm has been sounded, or at least the rest of the stronghold is probably aware that something is happening.
 


The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle's banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables.

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