Attempting to track what we presume is Glasstaff, we discover that, though he leaves no footprints, he takes a direct if somewhat convoluted path toward an unknown destination in the general direction of the Triboar Trail. Oddly, he leaves no footprints, but neglects to hide other signs of his passage. Eventually we lose the trail when he uses what Airick reports to be some kind of teleportation magic he's unfamiliar with. Unable to reacquire the target after several hours of searching, we head back to town.
Turns out we were close to our quarry - the bastard charmed Airick to suggest it was time to head back. It's decided that we all could use some rest before attempting again in the morning. On the way, we encounter a small party of orcs. They're relatively easy to kill, although they also hit hard, and we all end up requiring some healing. We get back to town and disperse - I'm most interested in a hot meal and a comfortable tree.