Amethyst yells "It's an illusion!" I only wish that would help my pounding head and the waves of dizziness. I know that I need to take some kind of action, but I swear there are still pumpkin heads around me. I do see a slightly yellow misty smoke and take out my tri-comm to see if I can figure out what it is and how it is impacting us - hell, maybe even figure out an antidote. All my tri-comm can tell me is that this mist is working as an amplifier of a sonic attack. I glance around the area to see if I can find some sort of air movement system to clear out this smoke to minimize the effect on the team. I see all of the air vents in the ceiling and across the room - ALL the way across the room - I see some controls that should work those vents. I start walking that way in a very determined sideways fashion and get re-directed by one of the werewolves or maybe it was a werepanther?
I continue to struggle across the huge distance on my way to the control box. The one who re-directed me follows along as either back up or to pick me up when I fall. I manage to get to the control box and I can see all of the yellow vomited over the box. I am starting to find the color yellow toxic and not cheerful. I manage to get into the box and re-wire so that all of that mist will be vacuumed out of our area and be spit outside to be in a larger volume of air and therefore less likely to have an evil effect. I wait until I can take some deep breaths of mostly clear air while I evaluate what I can do next.
Then I hear an all clear across the comm channel and I am being informed that Dr. Hank sent Tesla Coil and Donato to assist us. They apologize for being late and ask for me. Amethyst sends them my way!! Tesla Coil shares with me the information they have on covatrinium which is a LOT. They share their fears of a explosion or implosion which might have disastrous effects on multiple dimensions. Donato joins us and wants to know which idiots are making the chroniton generators. We all agree that it is Team Luthor and then Feral starts attacking the Hammer Empire. I try to play peacemaker, but Feral makes too much sense.
They realize they have been caught out and tell us that Luthor has been siphoning the quantum energy from between dimensions as a green energy source. This could be on purpose to start the dimensions collapsing into each other OR to create a situation for him to reap benefits (financial, legal, or political). They ask what we know of AIM's goals and I share the whole moss men and taking over the city and turning it green - not in the good way. Don shares the video he took in the junk yard which explains why we did not enter that place! Then Tesla and Donato make contact with Poison Ivy. She seems to be mad about Dr. Grimm so I turn her over to Samaritan to charm her.
Isley begins to tell us about the past of Dr. Grimm and how he was responsible for turning her into Poison Ivy. She continues to discuss how she can help us by investigating the serum to see what she can do to help us. Medkit asks if there is anything we can use from the past of Grimm to get him of balance and she give us a name: Niles McCormack. A former lab partner that he was always in competition with. Amethyst also discovers that a lovely misting of water will cause the java moss to stop while it absorbs and uses the water. Finn and Mason suggest that either he is planning to open up a "green" dimension and let it overrun this one or maybe to use the same serum on the people and animals to turn everything green or possibly using the chroniton generators to speed grow the greenery to overtake the concrete jungle.
Then Feral starts talking about Ghost Orchids to Poison Ivy and they determine that Dr. Grimm is probably working to pull in a dimension that has those same criteria to make them grow the best. If that is the case, then we need to work on finding his greenhouse first as we are not ready as a team to take on the moss monster in the junk yard. I ask Tesla Coil if he can do a search of the power grid to see if anything looks unusual. At the same time, I start working on the possible water usage and chemical additives that might have been re-directed away from a specific area. I pull out my tri-comm and start to punch in some instructions when I suddenly feel very woozy again and feel like I am about to pass out. I suddenly know that I need to get out of here and get some sunlight.
I walk outside and find a nice patch of the fading sun where I can watch Donato's technique. I try my tri-comm again and track the water usage and chemical additives. I can see where there has been intrusions into the power grid by a construction crew. That is to be expected, but the power and water is being routed to a building supposed to be abandoned and only three blocks from our present location. Close enough to walk - but since this is a warehouse district and not residential I am fairly sure that walkers would be noticed. I suggest instead that we use the vans that were going to make a delivery and deliver ourselves instead. The crew seems to latch onto that idea and starts making a lot of suggestions as to how to make this next phase go smoothly.
By the way, now that you're talking with Donata .... while she's wearing goggles, and life has been hectic with AIM shooting at you... you realize... that consulting engineering company that hired you? Donata...That is one of the owners. You're sure you saw a mouse lady there that resembled her... But really.. no. That couldn't be true, right?? It doesn't appear that she recognizes me at all, but the googles and face mask make expressions SO hard to read. She does seem to have been paying me focused attention......but again......Donata just seem to be a very focused individual.
There is a lot of discussion about different techniques to use in the coming battle. The two consultants offer to keep our prisoners in check until the police arrive to collect them and put them in jail. If team Luthor shows up, they also have conversations ready for them. We load up in the two working vans, make our stops for gear, grab food at Big Belly Burger, and then head to the Green House! Amethyst will drive one van with Medkit beside him in the 2nd position with Feral in the back inside a box. Samaritan and I will be inside the first van as Don grabbed the clipboard to use for an entry fee. The Hammer Empire people split between the two vans with the leader and two others going in the first van and the remaining two going with Feral.
We roll up to the five story building. The top floors have had some work done, but nothing obvious. Don follows the delivery signs to an underground garage where there are two AIM goons and they direct us to an elevator. He warns us that the boss is twitchy and is about to run the last test. Don talks a LOT and mentions that the third van isn't part of our convoy and it would be a good idea to go outside to keep an eye out for it. This leaves us alone in the loading area. We begin to unload the freight and put it (with Feral) on the elevator and we head up to see the boss.
We get out of the elevator into a wide open green house area. I use my tri-comm to check and see which controls do what. I carefully observe the raised beds and sometimes some of the plants move the wrong way. I suggest that I get to the control panel with Feral doing point since she has the best sneak. We will leave two of the Hammer Empire to guard the elevator until Amethyst suggests that they jam the elevator so we have all fighters on deck. Feral heads in and guides me to the control panel so I can get the blinds down and the UV lights on to get an environment that is better for our fighting style. The rest of the team moves into the atrium as the blinds lower with more than a little noise. I can only hear the misters going off and then there is a sense of life in the room - more than just plants.
We are still in our AIM disguises, so we walk closer and then I use my disc to try and take out the specialist quickly. There are six adds that need to be taken out quickly so we can focus on the moss matron. Feral and the war wolves go up into the rafters so they can do surprise attacks as well. I let my disc fly and it knocks him back and Feral drops on him to keep him out of the fight. The others pound on the two AIM guys and they are out of the fight so I move forward to the pumpkin head next in line. I toss my disc and I hear a crunch and a snap and the pumpkin head falls the the ground and out of the fight. I remind everyone that we have three more adds that we need to get out of the fight before the moss matron wakes up.
Another pumpkin head comes into view and he tosses a baseball sized pod at me. I use the disc as a shield and knock the pod back at the one who tossed it at me. It explodes in a brownish fog around his head and I totally get frowny face from him. Feral requests fire support and I suddenly remember all of the fire plans and request Finn and Mason to prepare the fire attacks. Then the moss matron moves and roots all over the floor come alive along with dozens of moss men and tanglers.