I see Feral ahead of me - with a double!! I head that way slowly and as I get closer the edges of one of them blurs and then I see a human male instead of Feral. He heads to the left and I move slowly to the junction, staying close to the left wall so I can see without being seen - hopefully!! I can see Feral again (the real one) and she is staring daggers at the room to my right. I glance over and I can see four AIM commandos and that Ajax guy who seems to think he is something important. I think they need to be taken out of the fight, so I look around quickly and find an environmental control panel. I open it and find the controls for that room and I turn off the heat in that room. There are lots of alarms and what have you, but the temperature is dropping quickly. I hope that their suits are not geared for that!!
Then one of those guys shoots one of those discs at me so I bounce over to the right corner of the hallway. I see another beam fly past me and it hits that potential telepath. I should be worried, but perhaps taking him out of the action is a good thing right now. Behind him, I can see the windows starting to fog over and it looks like the commandos are starting to feel the effects as well. I decide to take a chance and - from my position of cover- throw my disc. I throw it straight and I can see him attempt to dodge back, but his joints are starting to freeze and he is slammed against the wall and hits the floor. The disc comes sailing back to me and I catch it. Probably a vain hope that he would get frozen to the floor.
I take a moment to investigate this disc. I know there should be a way to change the effect. I have seen bands of energy that wrap around a target and the hit and rebound already.....................hhhmmmm, I seem to remember the commando running his finger around the light rings on the top. Maybe there is a way to select the different effects by turning a band?? Time to experiment!! And just then the Roa Society guy that had been frozen by Amethyst runs up beside me and then - I can tell he is Krytptonian - he super speeds into the room with the AIM commandos (and Feral) and starts hitting. The commando that I am trading discs with twirls TWO fingers this time and then hurls it towards me. It shoots past me, hits the wall opposite me and then bank shots towards me. I hold up my disc to play pong and hit his disc away from me. It bounces up to the ceiling and then back down to the floor and the floor plate I am standing on it tasered. I am not sure what the floor did to him, but it does tingle more than a little bit. I think it is time for me to do some walking with my fingers!!
Then another Society commando runs up, sets Medkit down beside me, and pulls a bubble of energy from thin air and uses it to heal me. It feels great!! Just as I am about to say thank you, he freezes, and I can see the purple glow that indicates that Amethyst has shot his paralysis ray at him. Which, since he is a bad guy is a good thing, but he had just healed me, so I do feel a little bit sad. It is never good to doubt who is on which side during a battle. Perhaps a scientist is not the right person to go into the field and tackle tricky situations like this.
Since the guy in front of me is all tied up (and did heal me!), I decide it is time to put my scientific guesses into the next phase and experiment by running my finger around the light ring closest to the edge. I then hurl it at the same commando and I see the energy trails wrap around him and he is trapped by the field and falls to the ground. Then I see the Society of Roa officer come running towards us and he HITS Amethyst. I figure that I do not have to set up the disc again in order to keep the same setting. I toss it, but he dodges. Sadly, I don't even get him with the return flight. Then it is over as quick as it began.
Feral walks over and hands me a LOT of gear that she has liberated. Among the gear is a polished dark metal rod that reacts to touch (maybe heat, maybe friction??), but does not glow when hit against the wall though it does thrum. It appears to be the same material as the disc, but more testing is necessary. Suddenly I remember that there are some kidnapped victims in a room to the south that we need to rescue. I also remember to tell them that there are a couple of bad guys in there. The crazy scientist tells Amethyst about the victims in the room too. I lead the way down and then step aside to let Amethyst lead the way. Instead, a bad buy that Medkit has taken control over walk in first. When we enter, instead of a battle, we see all of them enclosed in energy spheres. The doctor walks over to the chambers to try and grasp the system while Feral and I chat about the difference between Kryptons and humans. Then Medkit pops out of the room and asks for help. I walk in and see that two people have to work in tandem to safely get the people out of the chambers.
Feral heads back to check on the telepath while we set them free. They are very disoriented and seem to be having issues with moving quickly. How should we get them to safety? Don finally contacts us and it seems that he has been having fun. Don and Amethyst take over the AIM sub and go back to shore. Feral and I use the maintenace catwalk and get the kidnap victims as well as myself back to shore and meet up with the rest of the team. We stay in the hotel to maintain our cover and then go home after making sure the victims get home.
Another successful science experiment.