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May 10, 1325

The Sea, Pt 1

by Sentry of the Ohrder Helma

After the battle, we get hit with a giant wave that wipes out the mast. Leoart almost gets crushed, Ohriana takes the wheel, Ishtar gets wiped out and might be concussed. I throw her below decks and brace myself for the next wave. We're coughing up seawater and getting our bearings, and a third wave, larger than the others, is coming in the distance. As we recover, we look up, dreading more waves. But what we see instead is daylight, forming on the edge of the clouds. The daylight opens up, and we find that we are in the middle of a massive storm. Now that we are in the eye, though, we are in calmer waters. We see an island nearby, with seagulls circling, and decide to head in that direction.
Altair detects uncertain magic coming from the island in the exact middle of the storm. When I roll the magic dice, I get a 2, 3, and 4. I don't know how I feel about this island, but we head there anyway.
The greenery on this island is not actually green, there are many different weird colored plants... like underwater flora. I remember some studies from alchemy classes, some about where to get certain chemicals, one specifically about deep sea ingredients. There are a few ingredients that can be insanely potent, but every now and then a sailor can happen across floating islands where these flora and fauna can be found.
We've landed on a ghost story.
I'm wary of this place, but I just can't wait to get there and find a bunch of ingredients I've been missing.

Continue reading...

  1. The Island, Day 1
    May 8, 1325
  2. The Island, Day 2
    May 9, 1325
  3. The Island, Day 3
    May 10, 1325
  4. The Day We Left that F*cking Hellhole
    May 7, 1325
  5. The Sea, Pt 1
    May 10, 1325
  6. The Floating Island, Pt 1
    May 10, 1325
  7. Welcome to Iolas
    May 11, 1325