Mezzanine
Where what most think of as Mahr begins. Contains clubs, recital halls, shops.
Industry & Trade
Augment Parlours
Breather Stations
Clubs
Recital Halls Taverns and Inns
Breather Stations
- Perry's Air
- The Nibelung
Clubs
- Blaze
- Club Nightshade
- @The parlour
Recital Halls Taverns and Inns
- Fish Stew - This restaurant is noted not for its fish stew, but for its gambling den
- Dread's Place - A dangerous pub, braved only by toughs, or those with a death wish.
- The Night Owl - Yet another tavern that offers only terrible food and worse ale
- Kill Shop - This small shop sells swords, daggers, and other weapons.
- Plunder - A pawnshop with a strange and eclectic inventory.
- Jeffers Goods - a general store, Jeffers is also a front for a small, low-stakes gambling den.
Infrastructure
Horticultural Centres: Wealthy citizens of Mahr maintain greenhouses as a source of clean air and display of wealth. Bioluminescent algaes and nigh-blooming flowers are also cultivated.
Type
District
Location under
Included Locations
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