BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Sump

As you travel down, past the reaches of the Grey-filtered light, the environment turns grim. Mahr’s deepest region is known as the Sump, where chem-fumes thread the alleys between crowded industrial buildings. It’s not all bad, though, and the people here are still proud of their city—but some areas are truly dangerous. The shadiest transactions and interactions occur in the Sump, where space is limited and the environment can be treacherous.   The Grey originates here, from waterways, industrial buildings, mines, and other vents.

Industry & Trade

The Reek, containing many alchemical refineries and manufactories.
Mines, including the Deephold prison-mine

Natural Resources

Except for ore and alchemical reagents dug from its mines, the Sump possesses little in the way of natural resources. The massive piles of scrap also provide a source of income for some of Mahr's poorest residents.
Type
District
Location under
Included Locations

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!