Tide of Retribution Pt. 1: Palma Flora
Structure
Exposition
Relaxing in Paradise
Core: The PC's get to know each other.Location: A rustic beach resort.
Encounter type: social, GM sets the mood (Think laid back spring break).
Since we're not staying very long in Palma Flora, perhaps have each player describe their first full day at the resort. Be sure they know about the shark hunting tournaments, and that the town has had problems with Sahuagin in the past.
Rising Action
Total Chaos
Core: PC's must decide how to react - fight, assist, rescue...?Location: See map 5.1 and supplimental map in sidebar.
Encounter type:
- Combat: multiple knots of mobs, including: sahuagin, reef sharks, and giant crabs.
- Social: GM roleplays: Elanza* (tribal warrior) and Joao* (tribal warrior), villagers (commoner), Aurelio* (acolyte), sailors (bandit).
Climax
Escape
Core: PC's must get aboard the one ship remaining at the docks.Complication: Time limit.
Encounter type:
- Combat: sahuagin, giant crabs
- Exploration: opportunity to loot village buildings
Falling Action
Out of the frying pan...?
Core: PCs are sailing away on an unknown ship with an unknown crew.This is a great place to break. Make it a cliff hanger; perhaps as they sail away, someone notices the ballistas on the deck, the total lack of fishing gear, the rough and ready appearance of the crew...
*The named NPCs in this section are cameo apperances, unless the PCs turn down Captain Three Earrings proposal. In that case, they may be usefull for other story hooks.
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