Wavechaser
- Boerth (Male Human). Competent, suspicious. Seems to warm up a bit when playing cards or dice.
- Dajarkal (Female Half-Orc). Soft spoken, reserved. joined crew a week ago in Nicodranas.
- Dillyu (Male Sea Elf). Green as sea glass, and wet behind the ears. Literally and figurativly. Joined the crew a couple days ago.
Wavechaser
On its turn, the ship can take 3 actions, choosing from the options below. It can take ony 2 actions if it has fewer than 6 crew and only 1 action if it has fewer than 5. It can't take any actions if it has fewer than three crew.
- Fire Ballista. The ship can fire its ballista.
- Move. The ship can use its helm to move with its sails.
Hit Points 300 (damage threshold 15)
Helm
Armor Class 18Hit Points 50
Move up to the speed of the ships sails, with one 90-degree turn. If the helm is destroyed, the ship can't turn.
Sails
Armor Class 12Hit Points 100; -5 ft. speed per 25 damage taken
Speed (water) 45 feet.; 15 ft while sailing into the wind; 60 ft. while sailing with the wind.
Ballista
Armor Class 15Hit Points 50
Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) 3d10 piercing damage.
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