King Hal Haab
King Hal Haab
King Hal Haab, of the Capital Islands of Hal Haab, is one of the original (primal) humans created by The One at the beginning of the Age of Creation. As an original creation of The One, King Hal Haab possesses unique traits that most humans outside of his immediate family do not. Over the almost 80 centuries, Haab's unique longevity has allowed him to remain in his prime, with his strength, endurance, and mental facilities undiminished.
History
One of the original humans, King Hal Haab holds a distinct honor; awakening on Capital Island next to Laath Lake, surrounded by marshes, King Hal Haab and his fellow humans (10 pairs), with the guidance of the Supreme-Being Valikar, began to build a civilisation on the island.Building a Civilization
Agriculture:
On Capital Island, it's possible that King Hal Haab and his companions would have needed to learn how to farm in the marshy environment surrounding Laath Lake. They may have experimented with different crops and techniques to find the most effective ways to grow food in this environment.Settlements:
On Capital Island, King Hal Haab and his companions may have initially lived in temporary shelters, but as they began to develop agriculture and other technologies, they would have been able to build more permanent dwellings. These could have included houses made of natural materials like reeds, or more complex structures made from wood or stone. Technology: On Capital Island, King Hal Haab and his companions may have experimented with new technologies as they tried to build a more complex society. For example, they may have discovered how to make tools out of stone, or developed new techniques for weaving textiles.Social and Political Organization:
On Capital Island, King Hal Haab and his companions may have needed to establish rules and norms to govern their growing community. They may have established a system of leaders or elders who made decisions on behalf of the group, or they may have developed a more complex system of government with different branches and levels of authority.Religion & Culture:
On Capital Island, King Hal Haab and his companions may have developed a system of beliefs and rituals that helped to unify their growing community. They may have created art and music that reflected their culture, or developed traditions and customs that helped to define their group identity.The Kingdom of Hal Haab
King Hal Haab established his Kingdom in the year 500 on a plateau where he would build his first stronghold and name it the Acropolis. In the following centuries, King Hal Haab would establish the port of Gull's Perch, the Eastern and Western Farms of Haab, and Munla Mine. Sourcing wood from the Southern and Eastern Woods, in the year 1000, King Hal Haab built a fleet of boats; sailing South, they came across what the King would call The Island of Andal. Building a small settlement called Annd (what would later be known as the Ruin Coast of Annd), over the next 500 years, the Island of Andal would see the construction of the Town of Estif, the Manor of Kings, and the Keep of Andal Island. The Keep would become the seat of his eldest son, Prince Hea Haab, with the Manor of Kings becoming a political negotiation location.The Battle of the Islets of Hal
In the year 1800AoM, King Hal Haab's fleet was attacked by the fleet of King Tankuuthwar in the Islets of Hal while King Hal's ships were sheltering from a storm. Due to King Tankuuthwar's superior ships, King Hal's fleet was utterly destroyed. This was the first recorded military conflict between humans; with these events, began the First War of the Two Kings.King Hal Haab's Chronicle of the Event:
As I sit here and look out at the sea, I cannot help but feel a deep sense of sorrow and regret. It has been many years since that fateful day when my fleet was destroyed by King Tankuuthwar's ships, but the memories are still as fresh as if they had happened yesterday. I will do my best to recount the events of that day, as I remember them. It was the year 1800 AoM, and my fleet was sailing through the Islets of Hal. We had been caught in a sudden storm, and we were seeking shelter from the strong winds and rough seas. We anchored our ships in a small cove, thinking that we were safe from any dangers that might be lurking in the area. However, we were wrong. As we were settling in for the night, we heard the sound of approaching ships. We did not know who they were or what they wanted, but we quickly realized that they were not friendly. We saw their flags, and we knew that they were from the kingdom of Tankuuthwar, our sworn enemies. We scrambled to prepare for battle, but it was too late. King Tankuuthwar's ships were already upon us, and they outnumbered us by a significant margin. We had 50 ships, and they had 35, but their ships were bigger and better equipped than ours. We fought bravely, but it was clear that we were outmatched. The battle raged on for hours, and our ships were taking a beating. We tried to use our smaller, faster ships to outmaneuver King Tankuuthwar's larger, slower ships, but it was no use. Their ships were too powerful, and they easily destroyed our smaller vessels. As the battle continued, I realized that we were going to lose. I ordered my men to abandon ship and flee to the shore, where we could regroup and try to come up with a new plan. We managed to save a few of our ships, but most of them were destroyed, along with many of our brave sailors. We made it to the shore and set up a makeshift camp, but we were not safe for long. King Tankuuthwar's ships followed us and bombarded our position with cannon fire. We were outnumbered and outgunned, and we had no choice but to surrender. I was captured and taken aboard King Tankuuthwar's flagship, where I was treated with a surprising amount of respect. King Tankuuthwar did not kill me or mistreat me, despite the fact that I was his enemy. Instead, he offered me a deal. He told me that he would spare my life and release my men if I agreed to sign a treaty that would end the conflict between our two kingdoms. I was reluctant to accept his offer at first, but I knew that it was the only way to save the lives of my men and to prevent any further bloodshed. I signed the treaty, and King Tankuuthwar released my men and allowed us to return to our kingdom. The First War of the Two Kings was over, but the scars of that battle would remain with me forever. Looking back on those events, I realize that I made many mistakes. I should have been more prepared for the possibility of an attack, and I should have had better defenses in place to protect my ships. But at the same time, I also know that I did the best that I could in a difficult situation. I am grateful that King Tankuuthwar spared my life and that we were able to end the conflict between our two kingdoms peacefully. It was a hard lesson to learn, but it taught me the importance of diplomacy and the dangers of underestimating your enemies. As I look out at the sea once again.The First Battle of the Bay of Andula
King Hal Haab and King Tankuuthwar personally led their navies in the First battle of the Bay of Andula. King Hal Haab led a defense of his island's coast, while King Tankuuthwar was attempting to fully defeat King Hal Haab's forces to lay the ground for an invasion of the Capital Island of Hal Haab. At the conclusion of the battle, King Hal Haab would be decisively victorious, while the forces of King Tankuuthwar were all but wiped out. Losses were 10 out of 40 ships for King Hal Haab, with a loss of 5,000 men out of 20,000. King Tankuuthwar lost all but one of his 55 ships, with a loss of almost 27,000 men.The Peace Accords of the First War of the Two Kings
King Hal Haab hosted King Tankuuthwar at the Manor of Kings on the Island of Andal for peace talks. Lasted 5 days, the peace accords would result in the establishment of permanent properties in Gull's Perch and Haaled Hoose Fortress to serve as neutral places of communication between the two kingdoms. Additionally, King Tankuuthwar would gift King Hal Haab one of his crown jewels (a giant gem) as compensation for the losses suffered by King Hal.The Trial of High-Queen Klǎpwǐ Flinda Dinggǎ
High-Queen Klǎpwǐ Flinda Dinggǎ was summoned to the Acropolis by the King of Men, King Hal Haab. The charges were using a dragon (Katatu aka) to execute a fellow High-Queen, Gipiu Nefe. The High-Queen stated she did not know that the Queen had been in the castle, had she known, she would not have destroyed it with Katatu aka. Recognising her honesty, High-Queen Klǎpwǐ Flinda Dinggǎ was sentenced to death, with her crown to pass to her daughter, Muzovwigǎ Ngoti Flinda Dinggǎ. Additionally, it was mandated that dragons may not be used in war as they present the aggressors with the ability to annihilate another. This edict would be enforced by King Hal Haab and his descendants until the end of time.The Execution of High-Queen Klǎpwǐ Flinda Dinggǎ
As a message to all royalty among all races, Dwarven High-Queen Klǎpwǐ Flinda Dinggǎ was executed at The Great Fortress of Kekta Bandu by Prince Hedfa Haab in the presence of many monarchs, including the High-Queen's daughter and heir, Princess Muzovwigǎ Ngoti Flinda Dinggǎ. The execution was conducted using the Blood Magic Technique, draining the High-Queen of her life-force, but leaving her body untouched. Her life-force was gifted to her daughter as compensation for loss. Little did they know that would be a decision they would regret.The Death of the King
The Death of King Hal Haab would come in 65,000Physical Description
General Physical Condition
Suffers from the magical condition of Abde Takdad - Blood Stained
Relationships
Current Location
Life
1
65000
64999 years old
Birthplace
Lake Laath
Family
Spouses
Siblings
Current Residence
Acropolis on the Capital Island of Hal Haab
Sex
Male
Gender
Man
Presentation
Masculine
Eyes
Grey
Skin Tone/Pigmentation
Tanned White
Height
7'11
Weight
150Kg
Aligned Organization
Ruled Locations
Comments