Marius

Marius (a.k.a. The Kid)

Poor orphan running the streets of the ruined city of Rasca

Physical Description

General Physical Condition

Marius isn't a pillar of athletic excellence, he isn't anything to scream about physically as he's wiry and skinny but has the charm and mental quickness to avoid testing his strength against people bigger than him.

Specialized Equipment

Carrying a reset stone to a device on the northern pole, a great machine designed by the gods to stabilize and maintain the world's fertility, a machine that has been rendered inactive for some time.

Mental characteristics

Personal history

Born to parents who left him in the care of an innkeeper, Marius has been raised by a dozen or so older men and women around town who all eventually gave up and kicked him out onto the street. Marius has been on his own since he was 13 and hungry for much longer than that. Living on the roof of a long busted ruin of a temple built by what seem like gods among men, Marius' days are one of survival as Rasca is a hard town to live in but an easy one to thrive in if someone throws their morals out the window. Gangs from all around town run the streets and spill blood night and day for scraps of food, medicine, weapons, and credit. Life is hard and trusting is harder, Marius' solitude at home at the temple is a spot many wish they had, isolated and with a perfect view of the ruined cityscape below, Marius looks like a would-be King to some. Marius, being the oldest, is sometimes a watcher for younger kids sometimes as young as 8 who look to him to gather food during the day. These food treks tend to be dangerous as he often has to resort to stealing from those who used to look after him when he was a kid himself.

This routine changes suddenly when Marius falls through a hole in the floor of the temple and finds himself in a grand underground passageway. Following a dark tunnel for ages before coming to the other side of a busted wall, Marius finds a great room filled with gold coins, artifacts of what seem to be war spoils brought from distant lands and a mechanism quietly humming at the center. Curiosity takes over and when Marius touches the device, a booming voice announces something in a language he cannot understand as an oily black stone smoother than anything Marius has ever seen comes out of the mechanism. Taking the artifact and putting it into his pocket, the entire chamber begins shaking and Marius realizes that it is time to leave and leave fast. As he climbs through the break in the wall, Marius turns and sees a gigantic eye glaring back at him before something enormous emerges from the rubble breaking through the ceiling. The next few hours are almost a blur, running and shouting and more running and screaming as Marius flees Rasca and climbs to a nearby hilltop at the outskirts of the city. He then turns to see the giant man has now fully risen from whatever sleep it was in and now overlooks the ruins of the city. The giant is terrifying, burning hot with a fiery beard and hair and with a golden diadem, unlike anything Marius has seen. In one motion, the giant slams a staff he rose with and the entire town goes up in flames and then silence, no screams and no shouting as the entirety of Rasca is incinerated in an instant.

Now it seems Marius has no choice, after a day or two of realizing the gravity of what's just happened he decides to journey east, to a place he's heard about, a place named Komneia where he heard was a safe haven for runaways like himself. Marius thinks he'll stop in the city and figure out what to do next and so on the roads he goes, roads paved in stones Marius formerly thought were the smoothest he'd ever see. Upon reaching a village on the shore, Marius is caught up in an argument between what seems like a joking Pellephoni merchant and a huntress who stops their argument to address Marius. The huntress introduces herself as Leuctra and says she'll be with him in a minute. Little does Marius know, these people will be the introduction to an entirely new world Marius has entered and his guardians on a journey that will test every ounce of strength, skill, and stamina that the orphan of Rasca has.

Mental Trauma

Abandonment
Neglect
Insecurity

Intellectual Characteristics

Sly
Comedic
Thoughtful

Morality & Philosophy

Do what it takes to survive and live long enough to moralize about it

Personality Characteristics

Motivation

Survive in town and wander through life
Find a purpose for the new life he's been led down
Grow up

Social

Contacts & Relations

Traveling companion of Leuctra Falitan
Hjalmar Thunarhjelm
Kara Thrymsdottir
Elbrus Doev
Jakub Krygiek
Zephyr Haukea

Religious Views

Marius' belief in the gods was always something he never put much thought into. Nobody in Rasca was ever very willing to divulge their ideas on the divine's plan or the idea of worship. These notions got flipped on their head when Marius saw what happened to Rasca. Now, Marius can't discern what divinity is and what it isn't, whatever the monster that destroyed Rasca was, it certainly had some form to fit into the planning of gods.

Social Aptitude

Seemingly a charismatic and overly talkative person with a devious temperament which constantly gets him into danger. Inside, Marius is a complex mess of emotion, inside burns a deep resentment towards life and the hardships it brought to him. Marius' inner self is a very different person than the display he puts on to the world. Lying and being deceptive is something Marius' is aware that he does, he often doesn't know how to control the things he says and does and grows more afraid that it's something that's been made a defense mechanism stemming from the world he used to live in.

Mannerisms

Marius always seems to have to move when he talks, whether that's wrapping around a pole or skipping or anything, he can't seem to sit still.

Speech

Marius talks a big talk, some might think he has an attitude problem while some think he talks just to talk. Whatever the case, Marius' acting, and showman-like behavior can sometimes be irritating, to say the least. Particularly irritating to someone like say, Elbrus Doev, is Marius' backtalking which the witchman had beaten out of him inside the walls of Erod-a-Raihan and cannot tolerate.

Relationships

Zephyr Haukea

Traveling Companion (Important)

Towards Marius

5
5

Honest


Marius

Traveling Companion (Important)

Towards Zephyr Haukea

5
5

Frank


History

Zeph and Marius have a strange level of understanding with one another, upon meeting it became clear the two were going to grow nearly inseparable as the two have what the other wants most. Marius is given a friend who can give him all the excitement and adventures the world has to offer in contrast to his boring life back in Rasca. Zeph has an accomplice who understands and wishes to emulate him but Zeph is given a chance to tutor and teach in a way he never got to with his sister.

Nicknames & Petnames

Marius to Zephyr- "Zeph" Zephyr to Marius- "Big M", "The Kid"

Relationship Reasoning

Both Zephyr and Marius have a penchant for looking for mischief, they don't revel in causing trouble as much as they look for entertainment and memories.

Commonalities & Shared Interests

Both love sailing, love merry-making, and love seeing where a day takes them. While Leuctra is Marius' even-keeled and slightly overprotective guardian, Zeph is the exact opposite and takes any opportunity to make a day.

Shared Acquaintances

Leuctra
Hjalmar
Kara
Elbrus
Jakub

Marius

Traveling Companion (Vital)

Towards Leuctra Falitan

1
-4

Dishonest


Leuctra Falitan

Traveling Companion (Important)

Towards Marius

5
2

Dishonest


History

Marius and Leuctra could not be more different, Marius' lack of motivation and urgency is something made up for by Leuctra's attention to the task they find themselves on. She resent the effect Zephyr has on Marius and how she seemingly can't get through to him how serious their mission is when it has been explained to her. Marius has a history of parental troubles and initially sees Leuctra as just another guardian he'll have and then be dropped by, preventing him from putting in the effort.

Marius

Traveling Companion and Ward (Vital)

Towards Elbrus Doev

5
-4

Subversive


Elbrus Doev

Traveling Companion and Guardian (Vital)

Towards Marius

5
2

Dishonest


History

Starting off on a rocky footing when Marius attempts to steal from the Vyedymi pair, Elbrus Doev took an immediate liking to the boy from Rasca. Marius' attempts as avoiding responsibility for the task he's been given are confronted by the way Elbrus forces him to realize the importance of what they're doing. Marius resent the rigid discipline and questions Elbrus forces on him while Elbrus often finds himself losing his facade of stoic indifference as Marius has a way of needling the stone-faced witch hunter like none he's ever met before. Behind it all, the two have a desire to see each other be who the other wants them to be and while they're both too stubborn to admit it, have each found something they knew they were missing in the other.

Nicknames & Petnames

Marius to Elbrus- "Witch Man", "Doev"
Elbrus to Marius- "Little S**t"

Marius

Traveling Companion (Important)

Towards Kara Thrymsdottir

0
5

Subversive


Kara Thrymsdottir

Traveling Companion (Important)

Towards Marius

5
5

Honest


History

On the surface, Marius and Kara are both still children, Marius has a gleeful and sly demeanor that Kara finds beyond interesting and a source of endless enjoyment. However, on the inside, each's past prevents them from expressing themselves to one another in the truest ways. For Marius, he's simply fearful of Kara, she reminds him a bit too much of the figure that emerged from the depths of the world and destroyed the only home he had. Marius is ashamed of the way he secretly feels about the giantess but no matter how much he tries to shake it, when he looks at her he has a hard time looking past it. Kara on the other hand has Marius as an escape, a new friend who saves her from the dreary and guilty Hjalmar, and someone who she feels she can relax around. Kara has suspicions about the fear Marius has towards her but the two have enough fun together that she tells herself she is imagining things.

Current Status
Currently traveling north looking for a temple to deposit the artifact
Current Location
Ethnicity
Date of Birth
1st of Caille
Year of Birth
681 A.E 21 Years old
Circumstances of Birth
Parents left town soon after he was born
Birthplace
Rasca, former capital of the Empire of the Rasenna
Spouses
Siblings
Children
Gender
Male
Eyes
Brown
Hair
Dirty Blond, Straight
Skin Tone/Pigmentation
Tan
Height
6'1
Weight
175 lbs
Quotes & Catchphrases
"If the world was built by loving men we'd see more of it, wouldn't we? A bloody world built by bloody people can barely make a case for still existing."
Known Languages
Lakic
Hasdinian
Character Prototype
Protagonist/Leader

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