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Hollowguard

"Word got out of a mismatched group of ruffians causing trouble for the merchants moving in and out of town. Most of them were children, the rest were relatively well-established and even well-known members of the community. Well liked, though? Well, that depends on who you asked..."

Structure

Kaleb Wilhellmine: Largely looked upon at the leader, works to keep them out of trouble with the law of the land. Distributed funds and equipment.
Brendryn Cinderstone: The Eldest, armorer and supplier of the group. She's only around for the big fights. Mom friend, but with a temper. Big muscle when she does get involved.
Erwan Wilhellmine: One of the brains of the group, tinkerer. Helps outfit places with electricity and creates tools/traps/modifies weapons using electricity.
Trevor Rockwind: The other brain of the group, tinkerer/gunslinger. With the help of Erwan, he created his own pistols, bombs, etc. Also the designated asshole of the group.
Ciara Silva: Resident Ranger/Rogue. Eagle eye of the group.
Barrett Von Sten Lovell II: Rogue, and later the muscle of the group. Quiet, slippery, and not one to fuck with. Helps a little with diplomatic immunity with the family name.
Aezon Morrin Resident dumb ass. Good at talking. Good at pissing people off. Decent pickpocket, a little weaselly.   There is not a set structure or hierarchy, though there is a designated leader. They (generally) treat each member as a different cog in a machine, all are needed and contribute a unique function required to operate properly. The leader of this group tends to be the general organizer in terms of supplies, missions, and morale.

Culture

We formed a pact to protects those who couldn't protect themselves. When someone shitty ran through town, we ran them out. Scummy merchants, sketchy bandits, even folks looking to buy land or property. We'd hunt down troublesome pests, and once even raiders and monsters who attacked and stole a few kids from Morning Glory Orphanage. We may not have always succeeded, but we always persevered. Until we didn't.

Public Agenda

"We're going to protect the people the government won't, and we won't answer to them for shit."

Disbandment

Hollowguard disbanded twice. The first time during the hunt of the bandits that kidnapped several children, which ended in the party's near death. They took several months to recuperate and rethink their roles in the organization. The second was after the Final Raid.
DISBANDED/DISSOLVED

3rd Month of 4254 - 11th Month of 4260

Type
Adventuring Party
Training Level
Trained
Veterancy Level
Trained
Deities
Location
Related Ethnicities

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