Waterdeep

City of Splendors

Waterdeep, also known as the City of Splendors or the Crown of the North, is the most important and influential city in the North and perhaps in all Faerûn. The road to Waterdeep is well paved and well patrolled. The city was the hub of trading from the mineral-rich lands to the north, the merchant kingdoms of Amn and Calimshan to the south, the kingdoms of the Inner Sea to the east, and the sea kingdoms and traders to the west. Waterdeep's authority extends between thirty to forty miles from its walls.   Waterdeep was named for its outstanding natural deep-water harbour, and the city that grew up at this site became the commercial crossroads of the northern realms. The city sprawled northward from the sea, spreading along the flanks of Mount Waterdeep, which used to be home to the Melairkyn, a mithral-mining dwarven clan, and the entire length and great depth of the mountain is riddled with passages and tunnels, most of which are occupied by deadly creatures whose presence in the mountain predate the founding of the city itself. The halls of Undermountain located beneath the city is a popular target for adventurers, who enjoy the close vicinity of the city's main taverns and temples where aid can be purchased through donations.

Demographics

Humans 64% Dwarves 10% Elves 10% Halflings 5% Half-elves 5% Gnomes 3% Half-orcs 2% Others 1%

Government

As a way to prevent corruption, the rulers of the city, known as the Lords of Waterdeep, all have hidden identities. This it out knowing who to bribe or threaten, it's hard to get to them.   One of the Lords act overtly and is known as Open Lord of Waterdeep, a title currently held by Laeral Silverhand. She is responsible for actually running the city and acts as Head of State.

Industry & Trade

Imports: Grain, livestock, leather, ore, timber, and exotic goods from other lands   Exports: Ale, arms, cloth, fish, furnishings, leather goods, pottery, refined metals, and all other sorts of finished goods

Infrastructure

The city is divided into wards. These have some administration delegated to them but are otherwise simply part of the city. The do carry very distinct histories and values however, and to a waterdahvian, they matter in understanding the city.  
  • Field Ward is the newest and still a bit of a shanty town.
  • Sea Ward is the fancies and home to many estates and temples.
  • North Ward is for the wealthy upper class and mostly residential.
  • Castle Ward is the oldest part of the city, as most of its administration and includes Mount Waterdeep.
  • Trades Ward, true to its name, is the city's finacial centrum and home to most guilds.
  • City of the Dead, also known as Death Ward, is the large graveyard and park of Waterdeep.
  • Dock Ward is the most run down area and home to a lot of the hard labour in the city.
  • South Ward houses most of the working class and lower status businesses.
  • Waterdeep Harbour is the source of much of the city's wealth, but it also houses various secrets.

History

Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from −1088 DR onwards. By 52 DR, permanent farms had sprung up in the area. The name "Waterdeep" (not as a city, but as a town) was used by the ship captains docking to trade at the port, and it was slowly adopted into common use. The city was truly established by 1032 DR, the year Ahghairon became the first Lord of Waterdeep.   The city grew spectacularly, such that by 1248 DR both the City of the Dead and the guilds had been developed. The guild masters seized control soon afterwards, ushering in a period of unrest and bitter conflict known as the Guildwars. The Guildwars ended only when the two surviving guild masters brought in their own period of misrule. It was only in 1273 DR that the modern system of government was instituted. This was the year that the Magisters were established and the secret Lords of Waterdeep were firmly reestablished. Since that time, the city continued to grow and prosper.   Over the years, more successful merchants and adventurers set up guilds and themselves became nobility, supporting the secretive Lords of Waterdeep who policed the city fairly, yet with a light hand, by means of the superb City Guard (soldiers), City Watch (police) and over 20 black-robed magistrates. As a result, Waterdeep was a place tolerant of different races, religions, and lifestyles. This, in turn, encouraged commerce and Waterdeep grew into a huge, eclectic city.

Architecture

People from all over the world come to Waterdeep, and the architecture reflects that. And with the city housing everyone from the immensely rich to the dirt poor, all walks of life are represented.

Maps

  • Waterdeep Wards
    The current layout of the city of Waterdeep
Type
Capital
Population
1,000,000
Owning Organization
Related Tradition (Primary)

Articles under Waterdeep


  • 479 DR


    House Rosznar
    Political event

    House Rosznar is formed in Amn, recognized as a noble house in Waterdeep 1552 DR, after the city's formal founding.

    More reading
    House Rosznar
  • 936 DR


    Orcfastings War
    Military action

    A brief war fought when orcs attacked, Nimor's Hold - the settlement which would become Waterdeep.

    Location
    Waterdeep
    Additional timelines
  • 940 DR

    952 DR


    Second Trollwar
    Military action

    The Second Trollwar was fought between the humans of Waterdeep, allied with cities of the North, and the trolls of the Evermoors.

    Additional timelines
  • 948 DR


    House Roaringhorn
    Political event

    House Roaringhorn (Waterdeep) is enobled in Waterdeep.

    More reading
    House Roaringhorn
  • 973 DR


    House Wands
    Political event

    House Wands is enobled in Waterdeep.

  • 1032 DR


    Waterdeep is Founded
    Founding

    From the small settlements that already had the nickname, the city of Waterdeep is founded has Aghairon becomes its first Lord. The Northreckoning count this as year 0.

    Location
    Waterdeep
    Additional timelines
  • 1097 DR


    House Gauntyl
    Political event

    House Gauntyl is enobled in Waterdeep.

    More reading
    House Gauntyl
  • 1149 DR


    House Tchazzam
    Founding

    The noble House Tchazzam in ennobled in Waterdeep.

  • 1167 DR


    House Eltorchul
    Political event

    House Eltorchul is enobled in Waterdeep.

    More reading
    House Eltorchul
  • 1190 DR


    House Melshimber
    Political event

    House Melshimber is enobled in Waterdeep.

    More reading
    House Melshimber
  • 1233 DR


    House Artemel
    Political event

    House Artemel is enobled in Waterdeep.

  • 1235 DR


    House Tesper
    Political event

    House Tesper is enobled in Waterdeep.

    Location
    Waterdeep
    More reading
    House Tesper
  • 1248 DR


    Merchant houses become nobles in Waterdeep
    Political event

    The Lords of Waterdeep recognise the major merchant houses of the city as noble families. This ennobles houses Ammakyl, Anteos, Brokengulf, Cassalanter , Cragsmere, Durinbold, Eagleshield, Hillgauntlet, Hothemer, Husteem, Ilitul, Ilvastarr, Ilzimmer, Irlingstar, Jardeth, Jhansczil, Kothont, Lathkule, Maerklos, Majarra, Margaster, Massalan, Raventree, Thann, and Thongolir.

    Location
    Waterdeep
    Additional timelines
  • 1251 DR


    Houses Gundwynd and Wavesilver
    Political event

    House Gundwynd and House Wavesilver are enobled in Waterdeep.

  • 1254 DR


    House Urmbrusk
    Founding

    House Urmbrusk is ennobled in Waterdeep.

    More reading
    House Urmbrusk
  • 1256 DR

    1262 DR


    Guildwars
    Revolution

    After the death of the Open Lord Ahghairon and the temporary disappearance of Khelben Arunsun, the city of Waterdeep was in a power vacuum. The heads of the city's various guilds all consider themselves as obvious choices for power and they used mercenaries to attack each other in the streets. After a few months, the guilds decided to rule together. In 1262 DR, this broke out in total bloodshed and all but two guildmasters were killed.

    Location
    Waterdeep
  • 1259 DR


    House Silmerhelve
    Political event

    House Silmerhelve is enobled in Waterdeep, despite ongoing power struggles in the city.

  • 1273 DR


    House Assumbar
    Founding

    House Assumbar becomes nenobled in Waterdeep.

    Location
    Waterdeep
    More reading
    House Assumbar
  • 1273 DR


    Lords of Waterdeep
    Political event

    The current system with the Lords of Waterdeep is established to avoid corruption and fighting between the guilds.

    Additional timelines
  • 1282 DR


    House Eirontalar
    Political event

    House Eirontalar is enobled in Waterdeep.

    Location
    Waterdeep
    More reading
    House Eirontalar
  • 1291 DR


    House Nesher
    Political event

    House Nesher is enobled in Waterdeep.

    More reading
    House Nesher
  • 1310 DR


    House Zulpair
    Political event

    House Zulpair if enobled in Waterdeep.

    Location
    Waterdeep
    More reading
    House Zulpair
  • 1385 DR

    29 Tarsakh

    Spellplague
    Disaster / Destruction

    As Mystra was killed by Cyric by order from Shar, the Weave of magic was destroyed, resulting in a catastrophe spreading throughout Realmspace.

  • 1489 DR

    29 Marpenoth

    Temple of the Harvest is destroyed
    Religious event

    As the parts of the Cyric temple underground are desecrated, the temple ceases to operate.

    Additional timelines

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