Syljor Farwatcher
Syljor is a formidable male firbolg ranger who has spent the majority of his long life beyond the outskirts of Mienica, deeply connected to the natural world. Standing at an impressive height and weighing around 260 pounds, Syljor exudes a sense of strength and wisdom that comes with his 314 years of existence.
He's mostly disconnected from The Raziim, a more neutral faction. The only exception is that he is a Caller of Saran Aguri, though he isn't as immersed in the family politics as any other Caller of the Aguri family. As a Caller of Saran Aguri, Syljor brings a unique perspective and valuable skills to the Aguri Family. His deep bond with nature, keen survival instincts, and unparalleled tracking abilities make him a formidable asset. Syljor's connection to the wild provides the family with knowledge of the surrounding lands and potential allies in the form of woodland creatures or druidic communities. Syljor is known for his neutrality, maintaining a detached stance from the politics and criminal activities of The Shade. Despite his affiliation with Saran, Syljor maintains a sense of mystery and aloofness, often retreating to the solitude of the wilderness to find solace and maintain his connection with the primal forces of nature. While Syljor may appear stoic and reserved, he has a truly genuine personality. He contributes to the family's endeavors (through Saran, as he doesn't communicate much with the others) by providing valuable insights into the natural world, aiding in scouting missions, and using his skills to protect the family's interests from external threats that may emerge from the wilderness. Every time he's in Mienica, he makes time for his daughter Enlyn, in addition to Saran's other children.
He's mostly disconnected from The Raziim, a more neutral faction. The only exception is that he is a Caller of Saran Aguri, though he isn't as immersed in the family politics as any other Caller of the Aguri family. As a Caller of Saran Aguri, Syljor brings a unique perspective and valuable skills to the Aguri Family. His deep bond with nature, keen survival instincts, and unparalleled tracking abilities make him a formidable asset. Syljor's connection to the wild provides the family with knowledge of the surrounding lands and potential allies in the form of woodland creatures or druidic communities. Syljor is known for his neutrality, maintaining a detached stance from the politics and criminal activities of The Shade. Despite his affiliation with Saran, Syljor maintains a sense of mystery and aloofness, often retreating to the solitude of the wilderness to find solace and maintain his connection with the primal forces of nature. While Syljor may appear stoic and reserved, he has a truly genuine personality. He contributes to the family's endeavors (through Saran, as he doesn't communicate much with the others) by providing valuable insights into the natural world, aiding in scouting missions, and using his skills to protect the family's interests from external threats that may emerge from the wilderness. Every time he's in Mienica, he makes time for his daughter Enlyn, in addition to Saran's other children.
Relationships
*Medium humanoid (firbolg), Neutral Good*
**Armor Class:** 16 (studded leather armor, shield)
**Hit Points:** 63 (6d10 + 24)
**Speed:** 30 ft.
**STR:** 16 (+3)
**DEX:** 14 (+2)
**CON:** 18 (+4)
**INT:** 12 (+1)
**WIS:** 16 (+3)
**CHA:** 10 (+0)
**Skills:** Animal Handling +5, Nature +5, Perception +5, Stealth +4, Survival +7
**Senses:** Darkvision 60 ft., Passive Perception 15
**Languages:** Common, Elvish, Giant
**Challenge:** 3 (700 XP)
**Class Features:**
**Favored Enemy:** Syljor has advantage on Wisdom (Survival) checks to track his favored enemies, which include humanoids (bandits and criminals) and monstrosities (beasts and abominations of the Keldris).
**Natural Explorer:** Syljor is adept at traveling through the Keldris. He ignores difficult terrain and can't be lost except by magical means. He has advantages on Wisdom (Survival) checks to navigate and Intelligence checks to recall information about the terrain, creatures, and plants of the Keldris.
**Fighting Style: Archery:** Syljor gains a +2 bonus to attack rolls he makes with ranged weapons.
**Spellcasting:** Syljor is a 6th-level ranger spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). He has the following ranger spells prepared:
- 1st Level (4 Slots): Cure Wounds, Hunter's Mark, Goodberry, Speak with Animals
- 2nd Level (3 Slots): Barkskin, Pass without Trace
- 3rd Level (2 Slots): Conjure Animals, Lightning Arrow
**Actions:**
*Multiattack:* Syljor makes two attacks: one with his longbow and one with his shortsword.
*Longbow:** Ranged Weapon Attack:* +7 to hit, range 150/600 ft., one target. *Hit:* 1d8+3 piercing damage.
*Shortsword:** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 1d6+3 slashing damage.
**Features:**
*Hidden Step:* As a bonus action, Syljor can magically turn invisible until the start of his next turn or until he attacks, deals damage, or forces a creature to make a saving throw. Once he uses this feature, he can't use it again until he finishes a short or long rest.
*Powerful Build:* Syljor counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift.
*Speech of Beast and Leaf:* Syljor can communicate with beasts and plants as if they shared a language.
**Equipment:**
Studded leather armor, shield, longbow, shortsword, ranger's pack, and a quiver with 20 arrows.
His daughter, Enlyn, 17 years old
Year of Birth
2736
314 Years old
Spouses
Saran Aguri
(spouse)
Siblings
Children
Comments