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Garen Greenshore

Garen Greenshore CR: 15

Medium humanoid, neutral
Armor Class: 20 (Burnwillow Studded Leather +1 and Arborguard)
Hit Points: 131 (16D8+48)
Speed: 30 ft

STR

10 +0

DEX

18 +4

CON

16 +3

INT

12 +1

WIS

22 +6

CHA

13 +1

Saving Throws: Intelligence +6, Wisdom +10
Skills: Animal Handling +10, Insight +11, Nature +6, Religion +6, Survival +10
Damage Immunities: Poison
Condition Immunities: Disease, Poisoned; Charmed and Frightened (from fey and elementals)
Senses: Passive Perception 16
Languages: Common, Druidic, Elvish and Sylvan
Challenge Rating: 15

Spellcasting. Garen is a 16th level spellcaster. His spellcasting modifier is Wisdom (spell save DC 19, +13 to hit with spell attacks) and he has the following druid spells prepared:

  • cantrips (at will): control flames, druidcraft, guidence, produce flame, shillielagh
  • 1st-level (4 slots): cure wounds, detect magic, entangle, faerie fire, goodberry, healing word.
  • 2nd-level (3 slots): barkskin, darkvision, flaming sphere, lesser restoration, spider's climb.
  • 3rd-level (3 slots): plant growth, call lightning, conjure animals, dispel magic, erupting earth.
  • 4th-level (3 slots): divination, fire shield, freedom of movement, polymorph, summon elemental.
  • 5th-level (2 slots): commune with nature, greater restoration, mass cure wounds, scrying, tree stride.
  • 6th-level (1 slot): investure of flame, transport via plants.
  • 7th-level (1 slot): fire storm.
  • 8th-level (1 slot): animal shapes.
Burnwillow Staff of the Woodlands. The staff has 10 charges. It regains 1D6+4 expended charges daily at dawn. If you expend the last charge, roll a D20. On a 1, the staff loses its properties and becomes a nonmagical Burnwillow Quarterstaff. You can use an action to expend one or more of the staff's charges to cast one of the follow spells from it (spell save DC 19):
  • Pass Without Trace (free).
  • Animal Friendship, Speak with Animals (1 charge).
  • Barkskin, Locate Animals or Plants (2 charges).
  • Speak with Plants (3 charges).
  • Awaken (5 charges).
  • Wall of Thorns (6 charges).
Garen can also use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy burnwillow tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by Detect Magic. While touching the tree and using another action to speak its Command, word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.   Melora's Devotee (6/Day). Garen can cast Hunter's Mark with this trait. When he casts this spell in this way, it does not require his concentration. Wisdom is the spellcasting ability for this spell.   Melora's Votary (1/Day). Garen can cast Plant Growth with this trait. Wisdom is the spellcasting ability for this spell.   Melora's Disciple (1/Day). Garen can cast Guardian of Nature using this trait. When he casts this spell in this way, it does not require his concentration. Wisdom is his spellcasting modifier for this spell.


Special Equipment. Garen wears Burnwillow Studded Leather Armour +1, a Cloak of Elvenkind and carries a Burnwillow Staff of the Woodlands and Arborguard.   Burnwillow Armour (5 Charges). When Garen takes fire damage, the armour expends a charge to give him resistance to the triggering damage.   Cloak of Elvenkind. While wearing this cloak with its hood up, Wisdom (Perception) checks made to see Garen have disadvantage. and he has advantage on Dexterity (Stealth) checks made to hide. Pulling the hood up or down requires an action.   Land's Stride. Moving through nonmagical difficult terrain costs Garen no extra movement. He can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, he has advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the Entangle spell.   Natural Recovery (1/Day). During a short rest, Garen regain up to 8 levels of spell slots, none of the slots can be 6th level or higher.   Nature's Sanctuary. When a beast or plant creature attacks Garen, that creature must make a DC 19 Wisdom saving throw. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours. The creature is aware of this effect before it makes its attack against him.

Actions

Burnwillow Staff of the Woodlands (5 charges). Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 1D6+2 bludgeoning damage. If Garen rolls a 20 on the D20 for the attack roll, the target takes an addition 2D6 fire damage and the weapon loses 1 charge.   Shillelagh (5 charges). Melee Weapon Attack: +13 to hit, reach 5ft., one target. Hit: 1D8+8 bludgeoning damage. If Garen rolls a 20 on the D20 for the attack roll, the target takes an addition 2D6 fire damage and the weapon loses 1 charge.   Wild Shape (2/Day). Garen magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 8 hours. He can choose whether its equipment falls to the ground, melds with its new form, or is worn by the new form. Garen reverts to his true form if it dies or falls unconscious. Garen can revert to its true form using a bonus action on its turn. While in a new form, Garen retains his game statistics and ability to speak, but his AC, movement modes, Strength, and Dexterity are replaced by those of the new form, and he gains any special senses, proficiencies, traits, actions, and reactions (except class features, legendary actions, and lair actions) that the new form has but that it lacks. The new form's attacks count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks. Alternatively, Garen can use this ability to cast find familiar, without requiring material components. The familiar disappears after 9 hours.

Reactions

Arborguard (1/Day). When a creature misses a melee attack against Garen, he can use their reaction to blast the attacker with 4D6 fire damage. The creature must then make a DC 15 Strength saving throw. If the creature fails, they are also pushed back 20ft.

Mental characteristics

Personal history

Garen is a well-spoken man who is known for putting much thought into the words he uses. He known for the deliberate pauses he puts into his conversations, allowing himself time to reflect on possible responses and those who speak with him frequently have learned to mirror his patience.   Garen was born to a well-respected family living in The Mothertree. He was brought up with traditional values of the conclave at the heart of all his teachings. Eventually, he rose through the ranks, becoming an Autumnreaver, and was tasked with combating monstrous creature rumoured to be living in the nearby Morndin Ridge. During this time he was famously part of a group which tracked down and killed a colony of remorhazes which were attacking the monastic town of Thuldor. Whilst travelling in the mountains, he happened upon the town of Breezehome, where he met his late wife, Aerial, and they had their daughter, Ulmarra.   Once he had successfully complete his mission, he and his new family returned to The Mothertree. Here, he continued to devote himself to The Wildmother, eventually being elected as The Master of the Wild. These days, he orchestrates the actions of the conclave and passes on the wisdom he gained from his and experience and devotion to Melora through services at The Arborheart Sanctum.

Gender Identity

Male (he/him)
Alignment
True Neutral
Current Location
Species
Honorary & Occupational Titles
Master of the Wild - Melora's Conclave
Year of Birth
435 65 Years old
Children
Height
5'10"
Weight
60kg
Belief/Deity
Melora, The Wildmother
Aligned Organization
Known Languages
Common, Druidic, Elvish and Sylvan.

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