Melora's Conclave
Description
Melora's Conclave are a community of who live within The Heartland Forest in Concordia whose primary goal is to protect and maintain areas of natural beauty across Concordia. They began as a group of druids and rangers looking to restore The Heartland Forest after its destruction during The Confluence, however since then they have expanded their scope to encompass the whole continent. The conclave consists of a few thousand people, including many druids, ranger and their families. Most live within The Mothertree, however other settlements in and around The Heartlands Forest also home conclave members. Most members work to cultivate and protect the areas they live, while others hunt aberrant monsters which occasionally plague the land, in accordance with the Wildmother's tenets.Structure
- Accommodations. The ability to purchase property within The Mothertree, and access to The Branch Quarter and Canopy Quarter of The Mothertree and their facilities.
- Divine Services. The aid of clerical and druidic figures within the conclave who can cast spells and cover the costs for any components (up to 5th-level).
- Resources. Access to mundane equipment, mounts including horses, giant eagles and giant owls, vehicles, coin, minor magic items, and a 50% on good and services with The Heartland Forest.
- Accommodations. The ability to purchase property within The Mothertree, and access to The Branch Quarter of The Mothertree and its facilities.
- Divine Services. The aid of clerical and druidic figures within the conclave who can cast spells and cover the costs for any components (up to 4th-level).
- Resources. Access to mundane equipment, mounts including horses, giant eagles and giant owls, vehicles, coin, minor, consumable magic items, and a 25% on good and services with The Heartland Forest.
- Accommodations. The ability to purchase property within The Mothertree.
- Divine Services. The aid of clerical and druidic figures within the conclave who can cast spells and cover the costs for any components (up to 3rd-level).
- Resources. Access to mundane equipment, horses and carts, and a 10% on good and services with The Heartland Forest.
- Accommodations. The ability to purchase property within The Mothertree.
- Divine Services. The aid of clerical and druidic figures within the conclave who can cast spells and cover the costs for any components (up to 2nd-level).
- Resources. Access to mundane equipment, horses and carts.
- Accommodations. The ability to purchase property within The Mothertree, and access to The Branch Quarter and Canopy Quarter of The Mothertree and their facilities.
- Divine Services. The aid of clerical and druidic figures within the conclave who can cast spells and cover the costs for any components (between 3rd and 5th-level, depending on the amount of service).
- Resources. Access to mundane equipment, various mounts and vehicles, coin, minor magic items, and a 25-50% on good and services with The Heartland Forest (variables based on on the amount of service).
Additional Perks
Accommodations. The conclave holds multiple properties for purchase in all towns and cities both within and around The Heartland Forest. Members of the conclave can also be housed in barracks in special circumstances. Training. The conclave can provide its members with training to gain proficiency in the following skills: Animal Handling, History, Medicine, Nature, Religion and Survival. Training undertaken this way during downtime activities takes half as long to complete.Culture
- Springwarden. The flowers which decorate the symbol appear as small buds while the wood is painted a fresh green.
- Summerstrider. The darker wooden ring of the symbol is barely visible behind its beautiful, multicoloured array of flowers.
- Autumnreaver. Instead of flowers, this symbol is adorned with leaves of red, yellow and orange.
- Winterstalker. Bearing no foliage or flower, this symbol appears simply as a dark-polished, carved, wooden symbol of The Wildmother.
History
Military
Springwarden Soldier CR: 1
STR
12 +1
DEX
12 +1
CON
12 +1
INT
10 +0
WIS
11 +0
CHA
10 +0
Melora's Devotee (1/Day). The Springwarden can cast hunter's mark, without requiring concentration. Wisdom is the spellcasting ability for this spell.
Actions
Multiattack. The Springwarden makes two attacks with its spear. Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5ft. or range 20/60 ft., one target. Hit: 1D6+1 piercing damage, or 1D8+1 piercing damage if used with two hands to make a melee attack. Hand Crossbow. Ranged Weapons Attack: +3 to hit, reach 30/120ft., one target. Hit: 1D6+1 piercing damage.
Summerstrider Soldier CR: 2
STR
14 +2
DEX
14 +2
CON
14 +2
INT
11 +0
WIS
12 +1
CHA
11 +0
Melora's Devotee (1/Day). The Summerstrider can cast hunter's mark, without requiring concentration. Wisdom is the spellcasting ability for this spell. Spellcasting. The Summerstrider casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 11):
- At Will: druidcraft, thorn whip (1D6).
- 1/Day each: animal friendship, beast sense, entangle, speak with animals.
Actions
Multiattack. The Summerstrider makes two attacks with its spear. Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1D6+2 piercing damage, or 1D8+2 piercing damage if used with two hands to make a melee attack. Hand Crossbow. Ranged Weapons Attack: +4 to hit, reach 30/120ft., one target. Hit: 1D6+2 piercing damage.
Autumnreaver Soldier CR: 5
STR
16 +3
DEX
16 +3
CON
16 +3
INT
12 +1
WIS
14 +2
CHA
12 +1
Melora's Devotee (2/Day). The Autumnreaver can cast hunter's mark, without requiring concentration. Wisdom is the spellcasting ability for this spell. Melora's Votary (1/Day). The Autumnreaver can cast plant growth. Wisdom is the spellcasting ability for this spell. Spellcasting. The Autumnreaver casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
- At will: druidcraft, produce flame (2D8), thorn whip (2D6).
- 3/day each: animal friendship, beast sense, entangle, speak with animals.
- 1/day each: erupting earth, speak with plants, spike growth.
Actions
Multiattack. The Autumnreaver makes two attacks with its Longsword. Longsword. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 1D8+3 piercing damage, or 1D10+3 piercing damage if used with two hands.
Winterstalker Soldier CR: 7
STR
18 +4
DEX
16 +3
CON
18 +4
INT
13 +1
WIS
16 +3
CHA
13 +1
Melora's Devotee (3/Day). The Winterstalker can cast hunter's mark, without requiring concentration. Wisdom is the spellcasting ability for this spell. Melora's Votary (1/Day). The Winterstalker can cast plant growth. Wisdom is the spellcasting ability for this spell. Spellcasting. The Winterstalker casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
- At will: druidcraft, produce flame (2D8), thorn whip (2D6).
- 3/day each: animal friendship, beast sense, cure wounds, entangle, speak with animals.
- 2/day each: erupting earth, speak with plants, spike growth.
- 1/day each: blight, charm monster.
Actions
Multiattack. The Winterstalker makes two attacks with its glaive. Glaive. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 1D10+4 piercing damage plus 2D8 radiant damage.
- Adofaer
- Alston Fiddlefire
- Archbishop Valanthe Rothenel
- Archivist Chara Dawngreet
- Berrian, of The Mothertree
- Bishop Juliana Raethran
- Breena Stumbleblock
- Cael
- Caelynn Amastacia
- Captain Davyeras Meliamne
- Cas
- Delta
- Dox
- Ellywick Shrubtender
- Erevan Teinithra
- Garen Greenshore
- Gatekeeper Lorilla Fablestable
- Gimble Fiddlefire
- Glim Stumbleduck
- Hailey Moonvale
- Jebeddo Timbertopple
- Jinxie Timbertopple
- Karson Dawnwood
- Orryn Doublelock
- Reyleth Oakfall
- Starsky Captain Salleek
- Suncrest Captain Althaea Selevarun
- Tyman Bravefoot
- Ulmarra Greenshore
- Winfred Plainstone
- Zephyr
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