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Tordelvar South

Demographics

99% Dwarf, 1% Other.   20% Working Class, 70% Middle Class, 10% Upper Class.

Government

Tordelvar (South) is ruled by oldest know clan in Concordia, House Darkseeker. Their head, Travok Darkseeker, leads the city as its Thane along side his team of chosen advisors, each stemming from another old clan in the city.

Defences

Warmaster. Harbek Ironhelm   The laws of the city are enforced by House Ironhelm, who employ a force of approximately 1,000 soldiers (100% Dwarf) to patrol the streets and defend Tordelvar (South)'s people.   The city is built into the south-west-facing mountains of The Morndin Ridge. It outer wall is built securely into the rock and patrolled 24/7. The city itself is located approximately 1 mile from this outer wall, behind a second inner wall. Smaller, palisaded walls secure the bridge which leads to the entrance to The Burakrin as well as The grounds of the palace.   The entrance to The Burakrin is a two pairs of large, stone doors, which form a small passageway between them. This allows one set to be sealed before the second are open, allowing for there to always be a barrier protecting the city from the denizens who call it home.   City Laws:
  • Do not murder.
  • Do not steal.
  • Do not disgrace the name and values of Moradin, The Allhammer.
  • All purchases of good and service in the city are subject the 'Allhammer' tax which equates to 5% of the total value.
  • Access to The Burakrin is restricted to those with authorisation from House Ironhelm.
Punishment for breaking these laws include: fines, jail, hard labour and occasionally execution.

Industry & Trade

Tordelvar (South) is the second largest producer and exporter adamantine and adamantine products in Concordia, only second to the larger mines of its sister city.   As well as this, the city is also a large exporter of stone, gems and, thanks to The Dunglor, fish.

Infrastructure

The Adamantine Mine. Whilst the mine is not a large as the mines of Tordelvar (North), it produces ample adamantine for the city's use. Recently, more veins have been discovered in caverns to the north.   The Argent Crossroads. A tavern located on the city's northern slab, close to the adamantine mines. It is a popular place with miners and shop owners in the area and is busy most nights.   The Baneful Basilisk. A popular tavern located on the city's southern slab. It is run by an old adventurer and name for a creature he met in the badlands which ended his career.   Barakor Keep. The home of House Darkseeker and the city's barracks, located on the south-eastern slab.   The Deepwater Inn. A tavern located on the city's eastern slab. It is a high quality establishment, tending to cater to more wealthy cliental such as the families of high ranking soldiers. It is names for its view over an area of The Dunglor.   Dunglor Docks. The primary way for commercial fisherman to make their way from the commercial slab to the water below.   The Hammerstrike Sanctum. The city's primary place of worship to Moradin, the Allhammer. It also acts as a meeting hall for the city's various craftsmen. It is located on the western slab.   Hexes and Hoodoo. A small tower located on the east side of the northern slab, which is home to the enchanter Thoradin Hexsmith. The spire is where he runs his eclectic magic item shop from.   The Market Square. A modest, public area dedicated to pop-up shops selling their wares within the city. It is also the area where much of the city's natural resources are bought and sold.   The Roadwarden’s Rest. An Inn found on the city's south-western slab. It is humble establishment, frequented by many of the poorer clans in the city. It also acts as lodging for many of Tordelvar's mountain pass wardens.   The Unbreakable Anvil. The largest mercantile forge in the city, located on the city's northern slab. It is the only place in the city to publicly buy forged adamantine products.

Guilds and Factions

The Scarlet Bards. Members of The Scarlet Bards can be found in the city's northern slab at The Argent Crossroads. Here they run the entertainment, as well as other services, alongside the tavern's owner, which is partially what makes it such a popular destination in the city.   The Silver Hand. Being one of the two closest cities to the location of the guild's headquarters, the guild has established transport between the stronghold and its location in The Burakrin. The Roadwarden's Rest is owned and run by members of the guild, where they protect the existence of a teleportation circle, which can transport guild members and other contraband between the two cities and the headquarters.

History

The city of Tordelvar was one a vast, subterranean network of tunnels, which spread from one side of The Morndin Ridge to the other. It was famed for being the sole home of dwarves in Concordia, easily able to accommodate the vast number of people.   In the years that followed shortly after The Confluence, creatures from deep underground began to assault various areas of the city and, thanks to the their weakened state after their involvement in war with the denizens of the elemental planes, the dwarves were pushed from their ancestral home.   These days, the city is split into two potions, Tordelvar (North) and Tordelvar (South), each located at the periphery of the original city at the edge of the mountains. In order to keep these lesser strongholds safe, the rest of the city was sealed away behind stone doors and renamed The Burakrin.   As a result of the loss of their land, many dwarves ventured from their mountain home and began settling in other areas of Concordia, but most still dream of being able to retake the great halls and tunnels of the original city from the creatures within.   Due to Tordelvar (South)'s outer entrance being more isolated than its northern counterpart, the city's culture and values are far more traditional than Tordelvar (North)'s.

Architecture

The buildings of Tordelver (South) are predominantly made of stone mined from the local area. However, there is a distinction which can be made based on the age of the structures. Older building and fortifications, like the various battlements, are made from a much paler stone found in the original hollow the city now resides in as well as the shallower portions of the adamantine mines. Newer building are made from a darker, volcanic rock which was discovered deeper in the mines as their expansion continued.

Geography

Tordelvar (South) in particular was built upon an area of the original city which housed the great reservoir known as The Dunglor. As a result, the city has far less land mass and suffers from an overcrowding issue, causing some citizens to 'spill out' to the slums located in the tunnel between the city walls.   It has a number of tunnels which extend into deeper into the mountain in various places, most notably the adamantine mine and the entrance to The Burakrin.

Natural Resources

Stone, gems, adamantine and fish.

Maps

  • Tordelvar South
Founding Date
2
Type
City
Population
10,000
Location under
Owner/Ruler

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