Aikido

Aikido has the greatest pacifist stance of all the martial arts. Although Aikido exhibits great defenses against other martial artists it has no offensive moves whatsoever. This is partly because there is no competition in Aikido, where each student seeks to come closer to a perfect sense of harmony. Aikido is a new martial art and draws techniques from Jujutsu, Judo, Karate and Kendo. Advanced students must attend the Dojo in XXX.

As in the center of a whirlwind, the Aikido master can fend off the attacks of any and all who approach. One attempts to accommodate the opponent as much as possible, so a person wishing to push a knife there should be allowed, no, helped, to do so. Of course, the Aikido master would never be so rude as to interfere with the path of the knife by getting in its way. And the attacker will have to follow his knife hand as it is speeded up by the hand of the Aikido defender. This kind of defensive action also involves an Automatic Body Flip/Throw that can be used in place of the Automatic Parry.

When subduing opponents, the idea is to seize the leading part of the attacker's body, usually right at the wrist or ankle. At this point, one can either use the attacker's momentum in a flip, or, by applying a joint lock, one can lead the attacker around into a helpless position on the ground.

Stance

Aikido's standard position is the Shizentai Gamae, a natural stance that can be facing either right or left. In right stance, the feet are a shoulder's width apart, right foot facing forward, left foot pointing left, right arm loosely extended at chest level, left arm a hand's width from the body, hands extended loosely with all fingers separated.

Level

Exclusive

Years to Study

15

Dress

Karate w/Black Hakama

Alignment Requirements

None

Attribute Requirements

Wis. (14), Dex. (12)

Number of Attacks

1

Free Moves

Roll with Punch/Fall/Impact, Parry, Knife Hand KO, Body Flip/Throw, Elbow Hold

Purchaseable Moves

Breakfall, Automatic Parry, Dodge, Critical Flip/Throw, Finger Hold, Automatic Finger Hold, Wrist Hold, Automatic Wrist Hold, Automatic Elbow Hold, Automatic Flip/Throw

Allowed Powers

Up to 3 from Atemi or Chi Mastery and 1 Zen Powers

Recommended Skills

Language (Modern), Reading/Writing, Ikebana, Bonsai, Calligraphy, Ukio-e, Haiku, Go, Religion

Links to Moves

Martial Arts Kicks
Martial Arts Strikes
Martial Arts Movement
Martial Arts Evasions
Martial Arts Special Moves

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