Hwarang-Do Karate
Created almost 2,000 years ago, this is one of the most complex of all the martial arts, stressing a balance of Nae Gong "Internal Power," Wae Gong "External Power" and Shing Gong "Mental Power." Hwarang-Do is really the "Way of the Flower of Manhood," and is meant to be a combination of hard and soft, circular and linear techniques.
A master will take the time to evaluate an opponent before charging into battle. The preferred method of combat is to wait for the enemy's attack and then to counter, with movements as different as possible. If the attack is linear (punches and straight kicks) then the response should be circular (parries and body flip/throws). If the attack is circular then the response should be linear. Once combat is joined then the idea is to continually keep on the move. Spinning and jumping kicks are preferred, with body flip/throws, hand strikes and chokes reserved for finishing off the victim.
Weapon practice is not just ornamental, each W.P. is designed to be used with the bonuses and maneuvers of the form.
Hwarang-Do is taught only in Yan Do. There are several monasteries that specialize in the art. Two monasteries have been converted to full-time martial art schools and often train soldiers.Stance
A wide sideways stance with legs almost twice shoulder-width apart. The hands are held high, shoulder level, with one open in a knife-blade position and the other hand closed into a fist.
May not make an action for the first round of any combat.
Level
Exclusive
Years to Study
6
Dress
Standard Karate outfit but with a colored silk sash in place of the belt. Optional cloth wrappings around the wrist-forearm and calve-ankle.
Alignment Requirements
None
Attribute Requirements
Wis. (12), Str. (11), Con. (11), Dex. (12)
Number of Attacks
3
Free Move
Roll with Punch/Fall/Impact, Parry, Circular Parry, Kick, Neck Hold
Purchaseable Moves
Maintain Balance, Leap, Backflip, Dodge, Automatic Parry, Multiple Dodge, Strike, Knife Hand, Backhand, Crescent Kick, Wheel Kick, Backward Sweep, Reverse Turning Kick,Jump Kick, Flying Jump Kick, Death Blow, Leap Attack, Body Flip/Throw, Critical Flip/Throw, Choke, Pull Punch, K.O./Stun, Critical
Allowed Powers
Up to 3 from Body Hardening, Martial Arts Techniques, Special Katas
Recommended Skills
Short Stick (‘Jo’ Stick), Spear, Sword, Knives (pref. paired), Language Modern, Tumbling, Religion
Links to Moves
Martial Arts KicksMartial Arts Strikes
Martial Arts Movement
Martial Arts Evasions
Martial Arts Special Moves
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