Local Style
Many specialized forms of combat evolved throughout the Alcirya in various locations. If a character comes from an area where a unique form of combat has evolved, she may spend a weapon proficiency slot to specialize in that form of fighting.
Some examples of specialized fighting styles include: rapier and main-gauche, sabre, fighting sticks or nunchuks, katana and wakizashi, and so on.
The set of skills that can be learned and requirements to practice can be developed with the DM (regardless of them being labeled as "None") to be reflective of the culture the fighting style was developed in; however, access should be kept basic and should not include access to "powers" except in rare curcumstances. In Lieu of developing a new style, a player may simply choose a benefit listed below.
- -1 A.C.
- +1 Attack
- the ability to make a free block or trap maneuver without spending an attack to do so
- the negation of penalties for fighting with two weapons
- A free unarmed, specialized punch or kick (for example: Roundhouse Kick)
Level
Basic
Years to Study
3
Dress
Specific to culture fighting style is developed within.
Alignment Requirements
None
Attribute Requirements
None
Number of Attacks
None
Free Moves
None
Purchaseable Moves
None
Allowed Powers
None
Recommended Skills
None
Links to Moves
Martial Arts KicksMartial Arts Strikes
Martial Arts Movement
Martial Arts Evasions
Martial Arts Special Moves
Comments