Kingdom of Bronze (BRONZ)

the United Cities of the Lady Bronze

 

The Kingdom of Bronze dominates the tip of the Thoamaine Peninsula. Its north lands are gentle hills and farm that would seem familiar to any visitor from the civilizations of across Ethae. The deep watered Korinaba Bay is safe for trade and fishing, making the region wealthy. Because of this, the Kingdom of Bronze is often considered the most stable and docile region of the entire Farlands. But then most travelers only see this northern coastal region. The kingdom’s southern borders are largely made up of rocky alpine mountains that cover much the peninsula. These mountains are dangerous to even experienced travelers but are also the wall that keep the gentle lowlands protected from even deadlier threats beyond. The heights and valleys of these mountains most locals tend to avoid, as they are full of dark things best left to adventurers.

 

To call this realm a kingdom is misleading to those that understand the politics of the name. There is no true sovereignty in the Kingdom of Bronze. The region is a land of independent city-states that are united in an alliance of common laws, culture and political structure. At the heart of these cities political structure is an adventurer's guild’s known as a Corps. In the Kingdom of Bronze these guilds are led by a guild leader known as a Protector. It is the duty of the Protectors and their corps to keep the locals safe in their community. The guilds maintain peace in their regions through contracts, be it cleaning out a nest of creatures, protecting a trade caravan, or tracking some stolen ancestral object. Any can join a corps if they fulfill the recruitment requirements. Members earn status by completing their contracts effectively, ranking up in a pyramidal guild structure, or dying trying. The strongest Protector in the land earns the title of the ‘Bronze King.’ A title, that is for the most part, an honorary one with no real power. This changes in times of crisis, such as a growing threat from the Scaro Wilds. It then becomes the Bronze King’s duty to organize the protection of the entire realm. The Bronze King is the symbol of unity between the guilds in a ‘kingdom’ of otherwise independent communities.

Type
Geopolitical, City-state

Capital: None (Api at times)

Native People: Tinjin

Native Language: the Common Tongue


The 'Bronze Man", an icon from the regions distant past, stands as the most recognized banner for the state. The orginal icon, a bronze human head with bull horns, but has shifted to the same head but with a horned helmet. The head has become the pride of the Tinjin of Bronze and adopted on most banners of city-states across the land, often simplified into a two dimentional image with Capedian letters on either side signifying the city. Each city having a two toned color theme as backing.


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