Aardvark

Squat and adept at subterranean travel, Aardvark Mustelidae lead simple lives, often avoiding involvement in larger worldly affairs. Their friendly disposition and preference for solitude make them valued members of peaceful communities.

Aardvark

Aardvark are a squat folk, able to move underground often times just as fast as they can move above ground. They are relatively friendly, simple folk who tend to mind their own business and stay out of larger world problems like politics and wars.
ability score increase:
age:
alignment: Usually good or neutral
Size: Small
speed: 20ft Walking, 30ft Burrowing
Languages:
parent race: [blocklink:

Mustelidae

The Mustelidae are a diverse group of medium-sized mammals known for their innate abilities within the various "skilled trades". There are many subraces with the most prominent being raccoons, otters, skunks, badgers, sloths, and weasels. Though the evolutionary accuracy is debatable, the Armadillo, Aardvark, and Anteater subraces also identify as fringe members of this race.
ability score increase:
age:
alignment: Any
Size: Medium
speed: 20ft Walking
Languages:
sub races:
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race features:

Ability Score Increase

You are innately nimble and flexible. You have +2 Dexterity (to a maximum of 20).  

DEI Experts

You are part of a broad and diverse race and as such have grown up to appreciate the importance of tolerance, diversity, equity, and inclusion. You are generally well-liked due to your genuine compassion and are often able to understand where others are coming from without needing to have deep knowledge of them. You have either +1 Charisma, Intelligence, or Wisdom. You have advantage on Insight checks.
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race features:

Natural Digger

You are accustomed to burrowing deep into the earth below you. As an Aardvark you have a burrowing speed of 30ft. You are able to breathe freely and move normally while encased in dirt, sand, loose stone, rocks, and other earthly materials that are not harmful to you so long as you are not encased in solid matter larger than the size of your palm. (Ex. you cant breathe if you're being crushed by boulders). Being highly accomplished at excavation, you also know the Mold Earth cantrip.
 

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.