Amphibians

Amphibians are a race inhabiting the swamp region known as Amphibia. Primarily dwelling in water and swamplands, they are a diverse community comprising Newts, Salamanders, Frogs, Toads, Axolotls, and various other species.
 

Culture and Society

  Amphibians are known for their peaceful and reclusive nature, preferring the company of their kinfolk amidst the waters and marshy terrains they call home. While they maintain a handful of permanent settlements, they predominantly live in seasonally nomadic, tribal groups, moving with the changing tides and seasons.
  Their daily lives revolve around simple pleasures such as playing among nature, gathering fruits, and socializing with fellow Amphibians. Despite their peaceful demeanor, they possess formidable skills in combat when defending their land from potential threats. Though somewhat skittish around unfamiliar faces, they are generally content and enjoy the tranquility of their surroundings.
 

Physical Attributes

  Amphibians boast remarkable physical abilities tailored to their environment. They possess strong jumping prowess, enabling swift movement through their watery habitats. With the unique capability to breathe both on land and underwater, they seamlessly navigate between the two realms. Additionally, their prehensile tongues aid in grasping objects and using simple tools with precision.
 

Physical Characteristics

  On average, Amphibians stand between 3 to 4 feet tall, with salamanders and newts occasionally reaching greater heights. Their diverse appearances reflect the rich tapestry of amphibian species, ranging from sleek and agile forms to robust and sturdy builds.
 

Interactions with Other Races

  Amphibians generally maintain a secluded existence, interacting primarily with their own kind. However, they are known to form alliances with other races when necessary, particularly if their homelands are under threat. Despite their reserved nature, they are capable of forming deep bonds of friendship and cooperation with those they trust.
  The Amphibian race embodies a harmonious existence with nature, characterized by peaceful cohabitation amidst the tranquil swamplands and rainforests of their homeland. With their unique abilities and communal spirit, they thrive as guardians of the watery realms they call home.
Subraces:
Frog
Toad
Salamander
Genetic Descendants

Amphibians

Amphibians consist of newts, salamanders, frogs, toads, axolotls, etc. They are a peaceful and reclusive race who prefer the company of others of their kind in the swamplands and rainforests they tend to settle in. They prefer to spend their days playing among nature, collecting fruit, and socializing with their kinfolk. As many a potential foe has learned, however, they are skilled warriors in their own right when in defense of their land. They can be somewhat skittish around unfamiliar faces at times, but are typically happy and enjoy the simple pleasures in life.
ability score increase:
age:
alignment: Usually good or neutral
Size: Small
speed: 10ft Walking/Climbing, 20ft Swimming
Languages:
sub races:
[blocklink:

Frog

This species resembles anthropomorphic frogs. Frogs generally all have a slim build but appear in a wide variety of colorations. They are nimble climbers and agile swimmers. They are naturally resistant to poisons, and have a small chance of poisoning a target as a reaction to a melee attack.
   
ability score increase:
age:
alignment: Usually good or neutral
Size: Small
speed: 10ft Walking/Climbing, 30ft Swimming
Languages:
parent race: ]
race features:

Swift Swimmer

You are a particularly adept swimmer and have +10 swimming speed.
 

Poisonous

Your skin exudes it's own poison, resulting in a strong resistance to all poisons and a small chance to poison melee attackers as a reaction (DC 5 Constitution Saving Throw, increases to DC 10 at level 7 and DC 15 at level 12).
   
]
[blocklink:

Toad

Toads are the ugly and often grumpy cousins of their Amphibian relatives. They tend to be harder workers than their Frog cousins, but are otherwise generally down-to-earth folk who prefer to keep to themselves.
ability score increase:
age:
alignment: Usually good or neutral
Size: Small
speed: 10ft Walking/Climbing, 20ft Swimming
Languages:
parent race: ]
race features:

Tough Skin

Your tough, warty skin provides a thick layer of natural armor (+2 AC), but the ugly warts disgust others and you have disadvantage on CHA checks.
]
[blocklink:

Salamander

The Salamander Amphibians are taller than their Frog and Toad cousins and notably have long tails which increases their sense of balance. Salamanders also differ from other Amphibians as they tend to prefer hotter environments. This is reflected in their personalities; while generally laidback like other Amphibians, when a Salamander's temper flares they are known to get excessively heated.
ability score increase:
age:
alignment: Usually good or neutral
Size: Small
speed: 10ft Walking/Climbing, 20ft Swimming
Languages:
parent race: ]
race features:

Fire Resistance

Due to evolving in extreme heat environments, your species has developed a natural fire resistance.
]
race features:

Amphibious

The key distinction of your race is the ability of all members to breathe both on land and underwater.
 

Standing Leap

Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.
 

Prehensile Tongue

An Amphibians tongue is long and dexterous, able to manipulate objects as if using the spell mage hand. However, the range of their tongue is limited to 10 feet and can go no further unless the Amphibian themself moves. All the usual rules and limitations of the spell mage hand otherwise applys.
You can also use your tongue to grapple an enemy; Normal rules for grappling apply.
The tongue can be used to deliver touch spells for relevant classes.