Empire of Meynar (May-Narr)
Main Hub
Jasogapurna
Meynari Empire Traits
Heavy Armor Restrictions
Characters with this trait can't use heavy armor.
Eastern Restrictions
Characters with this trait can only use Eastern Weaponry and Armor, and may not use shields. They can use normal simple weapons, firearms, bows and crossbows, if they are proficient with it.
Meynari Weapon Familiarity
Meynari are trained in the use of traditional Khmer weapons. They gain proficiency with dan bong, sangvar day, dav, krama, sword, bo staff and receive a +1 racial bonus to attack rolls when using them. This bonus increases by 1 every 6 levels.
Of Crafts & Trade
Characters with this trait get +1+⅕ their level to the following Skill Checks: Appraise, Profession (any) and Craft (any).
Jungle Experts
While in Jungle terrain, they get +1+⅕ their level to Stealth and Knowledge(nature) skill checks, Reflex saves and ignore natural overgrowth.
They also gain a +2 racial bonus on saving throws against disease, poison, and natural hazards. this bonus increases to +4 at level 8.
Meynari Traditional Wildshape
If you have the ability to Wild Shape, you can choose to assume the form of your chosen famous animal or another animal native to your region. When Wild Shaping into one of these animals, you gain a +2 racial bonus to your natural attacks and a +2 bonus to Strength and Dexterity. These bonuses increase by +1 for every 4 character levels you possess.
Temple Heritage
At 5th level, Meynari characters can choose one cleric domain related to their chosen deity or temple. They gain the domain's associated spell as a 1st-level spell-like ability usable once per day. The spell's effective caster level scales with character level (e.g., character level/3, rounded down).
Mystical Affinity
Bard, Mesmerist, Psychic, Sorcerer and Summoner get +1 to their caster level. This bonus increases to +2 at level 10.
Meynari of the...
Characters with this trait must choose one of the following and get its corresponding benefits:
South: Dino Herders
You gain a +2 racial bonus to Handle Animal and Ride checks when dealing with dinosaurs. This bonus increases to +4 at level 8.
You gain a +2 racial bonus to Knowledge (Nature) and Survival checks. When in a jungle or forest environment, this bonus increases to +4. these bonuses increase to +4 and +6 at level 8.
You gain the ability to cast "Summon Nature's Ally" or a similar spell to summon dinosaurs at your character level - 2 as a spell-like ability once per day. When summoning dinosaurs, their duration and effectiveness are increased by 1 round or a +1 bonus to their attack and damage rolls, as well as a +1 bonus to their AC. These bonuses increase by 1 every 6 levels.
North: Animal Herders
When your class grants you an animal companion or Wild Shape ability, you have a deep connection with a famous animal native to your region (Tiger, Elephant, Buffalo, Constrictor Snake, Crocodile or Leopard). If your class provides this feature at 1st level, you gain this bond then. Otherwise, you can choose your famous animal companion at 5th level when you gain the ability. Your chosen famous animal companion gains a +1 bonus to its Hit Points per Hit Die. This bonus increases by +1 for every 4 character levels you possess.