Species of Arvor
The Cataclysm shattered old racial empires, scattering and mixing the peoples of Arvor. The continent is now home to a diverse range of people living in largely mixed-species civilizations. Most people live and work with those around them without racial strife.
There is old resentment between the gnomes and humans of the Lost Coast after the human settlement at Redacre displaced the gnomish town of Pitkijuke, the elves of Silent Lake live largely in isolation (the elves of Thalos even more so), and the orcs of Dirtyard treat outsiders with suspicion. But the great conflicts of Arvor aren’t racial in nature.
This page describes the species of Arvor, grouped by how common they are. When you are creating a character, you can choose from any of these – but keep in mind that your choice has an impact on how you're perceived. While city dwellers encounter many different kinds of people, if you choose a rarer species you may be the only one that most folks have encountered. You'll stand out.
Arvor vs. Official Lore
Most of the species of Arvor have at least something that diverges from the official WOTC lore. Anything Arvor-specific takes precedence when it comes to lore. I encourage you to read the lore on these species pages rather than what you find on D&D Beyond.Dominant Species
The majority of the people of Arvor are descendants of one of the following species. You'll find them just about everywhere.Common
You can usually find one or two of these people in a town or large village. For a rural villager, meeting one might stick out in memory if the species don't live in the area. In total, they represent between 25-30% of the population.Uncommon
The far traveler will encounter several of these species, but towns and even most cities won't have all of them. You'll stick out when traveling, though some are more common in their ancestral regions. In total, they represent about 5% of the population.- Dragonborn
- Elf (Drow*)
- Hobgoblin
- Kobold
- Orc
Rare
You'll find at least one household in the largest of cities, but otherwise you will only find them in small pockets. Most Arvoreans will never meet one. In total, they represent about 1% of the population.- Bugbear
- Dwarf(Duergar)
- Firbolg
- Goliath
- Tabaxi
- Tiefling
- Tortle
Exceptional
You'll probably never encounter another of your kind outside of a very specific region or dimension. If you choose one of these, let me know so we can brainstorm some of their backstory.- Aasimar
- Birdfolk (Aarakocra, Kenku, Owlin)
- Elf (Sea, Shadar-Kai)
- Fey (Centaur, Changeling, Eladrin, Fairy, Satyr) †
- Genasi
- Grung
- Harengon
- Reptilian (Lizardfolk)
- Locathah
- Minotaur
- Yuan-ti
Special
This list contains species or lineages that are special in some way, requiring us to collaborate on a lore reason for them. You can absolutely play one of these! But if you do, it's likely that your character is the only person like this in the world, or that something happened to them that made them this way. We will work together to figure out what's up with your character.- Dhampir
- Hexblood †
- Plasmoid †
- Reborn
- Shifter
- Simic Hybrid
Don't Exist
These species are in an official rule book, but don't exist in Arvor for lore-reasons. If you're really sad about something on this list, let's talk about it. Maybe we can come to some explanation for it.- Autognome
- Elf (Astral)
- Giff
- Githyanki and Githzerai
- Hadozee
- Kalashtar
- Leonin
- Loxodon
- Thri-Kreen
- Triton
- Vedalken
- Verdan
- Warforged