Followers & Cohorts

Players may accumulate followers, NPCs who work under the employ of the player characters in some form, throughout their career. Most commonly, these are obtained using the Leadership feat, though there are other means of obtaining them that do not require specific game mechanics. Cohorts, while a type of follower, are treated differently from other followers and are detailed below.  

Follower Uses

Followers can be used in many different ways, though it should be remembered that in whatever capacity they serve the player, they are their own individuals and (except in rare circumstances) have the agency to choose not to do what is asked of them. Unlike mounts, animal companions, familiars, and cohorts, followers are not intended to serve as combat aids to the player, and bringing them along to aid in battle is restricted except with explicit DM approval (Note this is a feasibility rule rather than logical one; D&D combats can get bogged down very fast with additional combatants, and can reduce the fun for everyone involved). Below are some example uses of followers:  

Large Scale Combats

Followers can either be formed into Combat Units or serve as commanders of them to provide bonuses in Warfare. Requirements and mechanics of this are determined case-by-case, and should be discussed with the DM.  

Organizations

Followers can can be incorporated into an existing organization or used as the basis to form one. See Organizations & Followers Overview for more details. In general, 3 HD of followers equates to 1 manpower in an organization, but this use should be discussed with the DM first before implementing.  

Earning Money

Followers can earn income for a player character while they are out adventuring. How much they earn will depend on the follower, and are determined by the DM.  

Performing Tasks

Followers can perform tasks that may not be pressing enough for the party to approach directly. Adventures that are beneath the player characters may be just the right level of challenging for a group of trusty followers to partake. Again, discuss with the DM to determine how these tasks can be resolved.  

Creating Followers

Followers are not typically given stat blocks, though they do technically have class levels that may play into their actions as described above. What types of followers (class and race) are obtained by the player are chosen by the DM, though they are typically in line with the status and actions of the leading character, and a player can influence the types of followers they attract. Restricting their followers to only those of specific races and/or classes may limit the number of followers a character can attract, as well as negatively impacting their Leadership score.  

Cohorts

Cohorts are a special type of follower that breaks from several norms of regular followers. First, a cohort is a fully developed character with a class and levels created by the leading player (with restrictions as covered below). Second, a cohort may actually travel with and participate in combats with the party (again, with restrictions as covered below). Third, a cohort gains levels along with their leader, up to the maximum level allowed for them. A cohort may be used in many of the same manners described for followers above, or used in any of the manners provided specifically for cohorts below.  

Creating a Cohort

A cohort is created by the player whose character leads them, but the creation process is more restricted and simplified than a full character creation. The following rules and restrictions are applied when creating a cohort.  
 

Leveling a Cohort

A cohort whose level is below the maximum allowed by the feat or ability that allows them will advance in levels at an accelerated rate. As a general rule, A cohort behind in levels gains a level after a number of sessions equal to the cohort's current level. In addition, all cohorts gain a level whenever the leading player gains a level. A cohort may be allowed to level faster, or their progression may be slowed depending on circumstances as determined by the DM.   Cohorts do not automatically gain wealth from Leveling Up, and it is up to the players leading them to determine what wealth and/or equipment they receive. Similarly, any gold a cohort earns is considered belonging to the leading players, and how it is spent is similarly decided by them.  

Cohort Uses

While a cohort may be used in any manner that a follower is used in, they can also be used in several ways that a follower cannot.  

Join in Adventuring

A cohort may be brought along with a player character on adventures, joining as part of the retinue of the party. When joining in this capacity, they are treated in most respects the same as a player character. They are subjected to the same environmental threats and effects and can contribute to solving encounters with their skills, equipment, and abilities. Their participation in combat, however, may be subject to restrictions covered below.  

Fight in Combats

Cohort LevelEquipment gp Value
1390 gp
2780 gp
31,650 gp
42,400 gp
53,450 gp
64,650 gp
76,000 gp
87,800 gp
910,050 gp
1012,750 gp
1116,350 gp
1221,000 gp
1327,000 gp
1434,800 gp
1545,000 gp
1658,500 gp
1775,000 gp
1896,000 gp
19123,000 gp
20159,000 gp
A cohort that is accompanying the party may participate in combats involving the party with some restrictions. As with followers, too many actors in a fight (especially when they are controlled by a single player) can bog down the proceedings and reduce the fun for everyone involved. There is no hard set rule for enforcing this, but as a general case cohorts will be limited to participating in combats when the full compliment of players is not present at a session. Smaller groups are typically allowed more flexibility in this regard, and larger groups will typically hold more rigid to it. Individual rulings will be made dependant on all circumstances of the group, including the complexity of turns for the cohort and their leading player character, and the overall flow of combats for the group. Cohorts that are not able to participate in combats are generally considered to be performing other tactical actions during a combat, such as acting as a rear-guard, and are not directly subjected to the threats of the combat itself (i.e. area of affect attacks and so-on).  

Help Run an Organization

A cohort belonging to a player that has an Organization can utilize their cohort to assist in the running of said organization. The cohort acts as an officer, providing bonuses to the organization determined by the DM when dedicated to such work.

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