Law Domain

You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.  

Granted Powers

Touch of Law (): You can touch a willing creature as a Standard Action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and Saving Throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.   Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.  

Domain Spells

1st—Protection From Chaos, 2nd—Align Weapon (law only), 3rd—Magic Circle against Chaos, 4th—Order's Wrath, 5th—Dispel Chaos, 6th—Hold Monster, 7th—Dictum, 8th—Shield of Law, 9th—Summon Monster IX (law spell only).  

Subdomains

Subdomains are more focused than domains, replacing some of the domain's spells and powers with new ones. Subdomains may be chosen in place of a domain if the character is eligible for it.  

Archon

Replacement Power

The following granted power replaces the staff of order power of the Law domain. Archons are a race of lawful good Outsiders.   Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a Standard Action. Enemies in this aura take a –2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your Cleric level. These rounds do not need to be consecutive.  

Replacement Domain Spells

1st—Divine Favor, 3rd—Prayer, 6th—Planar Ally (archons only).    

Devil

Devils are a race of lawful evil Outsiders.  

Replacement Power

The following granted power replaces the touch of law power of the Law domain.   Hell’s Corruption (Su): You can cause a creature to become more susceptible to corruption as a melee Touch Attack. Creatures touched take a –2 penalty on all Saving Throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts for a number of rounds equal to 1/2 your Cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Command, 3rd—Suggestion, 6th—Planar Binding (devils only).    

Inevitable

Replacement Power

The following granted power replaces the touch of law power of the Law domain. Inevitables are a race of lawful neutral Outsiders.   Command (Su): As a Standard Action, you can give a creature an emotionless yet undeniable order, as per the spell Command. A Will Save negates this effect. You cannot target a creature more than once per day with this ability. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

3rd—Command Undead, 5th—Command, Greater, 6th—Planar Binding (inevitables only).    

Judgment

The balance of law is paramount to you, and you ensure that transgressions are punished appropriately.  

Replacement Power

The following granted power replaces the touch of law ability of the Law domain.   Chastisement (Su): As a Standard Action, you can cast a strengthened spell against a creature that damaged you since your last turn. This spell must target the creature that damaged you, and is cast at +1 Caster Level. Area of effect spells cannot be used in conjunction with this ability, but other spells that target multiple creatures may be. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

2nd—Castigate, 4th—Rebuke, 5th—Mark of Justice.    

Kyton

Replacement Power

The following granted power replaces the staff of order ability of the Law domain.   Pain Is Power (Su): At 8th level, after taking damage from any source, you may attempt a DC 25 Concentration check as an Immediate Action. If you succeed, you gain the benefits of a Blessing Of Fervor spell for a number of rounds equal to 1/2 your Cleric level. If you fail, this ability is expended with no effect. You can use this ability once at 8th level, plus an additional time for every 4 levels you are beyond 8th.  

Replacement Domain Spells

1st—Delay Pain, 2nd—Instrument of Agony, 3rd—Agonize, 5th—Symbol of Pain.    

Legislation

Replacement Power

The following granted power replaces the touch of law power of the Law domain.   Prohibition (Su): As a Standard Action, you can command a creature within 30 feet to refrain from committing a particular action (including any referenced in the spell Forbid Action). If the creature performs the named action before the beginning of your next turn, it takes 1d6 points of damage + 1 point for every 2 Cleric levels you possess and the effect ends. This is a language-dependent effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Forbid Action, 5th—Forbid Action, Greater, 9th—Hold Monster, Mass.    

Loyalty

Nothing can dissuade you and your allies from fulfilling your sworn duty.  

Replacement Power

The following granted power replaces the touch of law power of the Law domain.   Touch of Loyalty (Su): As a Standard Action, you can touch a willing creature, granting it a +4 Sacred Bonus on Saving Throws to resist Charm, Compulsion, and Fear effects for 1 hour. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.  

Replacement Domain Spells

1st—Remove Fear, 5th—Command, Greater.    

Slavery

You believe the natural order of the world is for the strong to subjugate the weak, so you work to spread slavery.  

Replacement Power

The following granted power replaces the staff of order power of the Law domain.   Master’s Yoke (Su): At 8th level, you can attempt to assert your dominance over any visible creature within 30 feet by declaring the target your property. The target can resist this effect with a successful Will Save (DC = 10 + 1/2 your Cleric level + your Wisdom modifier). If the target fails the save, it is affected as if by Dominate Monster for a number of rounds equal to 1/2 your Cleric level, save that the target can choose to ignore any order you give and instead take 2 points of Constitution damage and become Staggered for 1 round. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th. This is a language-based mind-affecting effect.  

Replacement Domain Spells

1st—Charm Person, 5th—Dominate Person, 8th—Binding.    

Tyranny

Nothing—not even the suffering of others—will stand between you and the power you seek.  

Replacement Power

The following granted power replaces the staff of order power of the Law domain.   Tyrannical Strike (Su): At 8th level, as an Immediate Action upon successfully hitting an opponent with a Melee Attack, you can choose to forgo the damage (but not any other effects of the attack) to instead affect the creature you hit as a Command, Greater spell, with a Caster Level equal to your Cleric level. You can use this ability once per day at 8th level, and an additional time per day for every 4 levels beyond 8th.  

Replacement Domain Spells

1st—Command, 3rd—Bestow Curse, 7th—Symbol of Persuasion.

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