Moradin

Moradin is the lawful good god of the dwarves and the chief deity in their pantheon. The Soul Forger is strength incarnate and force of will embodied, a harsh but fair judge who evaluates his creations by the goodness of their works first and intentions second. The Dwarffather inspires dwarven inventions and constantly seeks to improve their race, encouraging a good-natured, intelligent, and harmonious existence with other good races while battling their pride and isolationist tendencies.

 

Description

Moradin appeared as a 20 feet (6.1 meters) tall dwarf with a powerful build, particularly in the upper body. He was a stern-faced figure with flowing hair, his mane and beard both reaching his knees (and alternatively described as black or white). He dressed plainly, wearing a smith's leather leggings and aprons in addition to furs and bracers of pure gold on his forearms, his garments transforming into dwarven plate mail and a large shield when needed. Moradin also exuded a faintly visible white radiance, an aura of power he could cloak as he wished.
 

Personality

Moradin expects his children to aspire to his utmost levels of expertise, to study his techniques so they can follow in his footsteps. He is gruff, stern and virtually incapable of compromise, tirelessly and unflinchingly defending his people, their values, and his principles of good and law. While a good heart is necessary for his acceptance, only quality results earn his approval.

Contrary to some rumors, Moradin is incredibly crafty, but keeps that side of himself out of public view. He allows others to believe he is mentally lacking so that they drop their guard, granting him the advantage.
 

Activities

Moradin prefers to work through manifestations rather than avatars, believing that dwarves have to work for their own place and salvation in the world, and so he seldom appears in the Realms. When he does, it is only to help dwarves against a numerically overpowering force, and he might bestow blessings to favored warriors prior to the battle such as strength spells.

Usually any intervention from Moradin serves the purpose of guiding his people to the best decisions in times of crisis, but he also does so to aid those that might be of help to the dwarves as a whole. This takes the form of either inspiring dwarves who will serve their kin in the future or encouraging non-dwarves to provide assistance to his people.
 

Worshippers

Moradin's clerics, known as Sonnlinor, were usually drawn from family lines, like most dwarven occupations; they wore earthy colors, with chain mail and silvered helms. Moradin charged his followers with the task of wiping out the kingdoms of orcs and wiping out the followers of Gruumsh. The church of Moradin had an active role in guiding the morals of dwarven communities; they emphasized his hand in everyday dwarven activities such as mining, smithing, and engineering, and invoked his blessing when these tasks began. They led the push to found new dwarven kingdoms and increase their status among surface communities. Many of these communities celebrated Hammer 1st, believing that day in 1306 DR to be a blessing by the Dwarffather.
 

Clergy

Orders
  Hammers of Moradin: An elite military order dominated by crusaders and fighting clerics with chapters in nearly every dwarven stronghold and members drawn from every dwarven clan. The Hammers served both as commanders of dwarven armies and as an elite strike force skilled in dealing with anything from large groups of orcs to great wyrms to malevolent fiends from the Fiendish Planes. The order was dedicated to the defense of existing dwarven holdings and the carving out of new dwarven territories. Individual chapters had a great deal of local autonomy but, in times of great crisis, a Grand Council assembled to plot strategy and divine Moradin's will.
 

Rituals

Moradin's holy day was on the crescent moon and he was worshiped at forges and hearths.
 

Relationships

Moradin had a strategic but friendly alliance with Gond, Kossuth, Helm, Torm, Tyr, and the heads of the elven, gnome, and halfling pantheons. He opposed the gods of the goblinoids, orcs, evil giants, and banished dwarves.
 

History

Moradin was held in dwarven myths to have been incarnated from rock, stone, and metal, and that his soul an ember of fire. It was said he forged the first dwarves from metals and gems and breathed souls into them when he blew on his creations to cool them. Moradin was responsible for banishing the evil gods of the derro and duergar from the surface.
  Moradin's avatar appeared while the Ironstar dwarf clan was fleeing from orcs at the Stone Bridge, after a desperate appeal by Daurvos Frostbeard (which was his final act), and helped them defeat the orcs and gain safe passage to Ironford, thereby forming the Fallen Kingdom.
 
 

Moradin

Greater deity

Basic Information

Titles
The All-Father
Dwarffather
The Soul Forger
The Creator

Adjectives
Moradite

Pantheons

Served By

Attributes

Alignment
Lawful Good

Symbol
Hammer and anvil

Realm

Portfolio
Dwarves, Creation, Metalcraft, Protection, Smithing, Stonework

Favored Weapon
Soulhammer (warhammer)

Following

Worshippers
Dwarven Defenders
Dwarves
Engineers
Fighters
Miners
Smiths

Alignments
LG, NG, LN

Domains
Artifice (Industry)
Earth (Metal)
Law (-)
Nobility (Hubris, Leadership)
Protection (Defense, Fortifications)

Favored Aspects

Animals/Plants
Aurumvorax
Giant fire beetle

Monsters
Aasimons
Archons (Hound archons, Trumpet archons)
Azer
Bakus
Elementals of all varieties
Einheriars
Galeb duhrs
Gold dragons
Guardian nagas
Hammer golems
Hollyphants
Incarnates of Faith
Living steels
Maruts
Noctrals
Pers
Planetars
Sapphire dragons
Shedus
Silver dragons
Urdunnirin
Xavers

Colors
Electrum
Silver
Brown

Manifest- ations
White radiance

Children

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