Bitty Gnomebody

Physical Description

General Physical Condition

Bitty was scared heavily during his combat with Chenashi, which resulted in heavy scaring when healed by Eduardo Mangoseed  During his final battle Bitty was seen to have gotten a festering wound by his comrades Pip and Kiln Shadowquick.

Mental characteristics

Personal history

Early Life

Bitty was born to the peasant class and to gardeners of the Cormanthyr Empire. Living outside Nila Edhil, Bitty and his many brothers and sisters took care of the lavish hedges, gardens, and orchards that surround and weave inside the capital of elves.

Call to Action

Bitty left his hometown of Nila-Edhil at the age of 16 becoming an adventurer and scribe for the Historical Preservation Society in Verbobonc. After doing many small quests around the city, Bitty would find a job poster calling for adventures and mercenaries to come to the golden village of Hommlet that lies along the high-road. Taking up the job, Bitty headed southward for the village. 

Mercenaries of the Wheel

Bitty met the mercenaries that would become the original other 3 members of the Mercenaries of the Wheel. This encounter would occur the first night on the road. While sleeping Bitty snuck up and began using the mercenary's campfire and cookware. Talking down the mercenaries, he joined them after everyone realized they were going to the same place for the same reason.

Return to the Temple of Elemental Evil

Bitty was important in discovering that the The Elder Elemental Eye had returned. He was also responsible for killing sympathizer and cult warrior Chenashi beneath the Hommlet mill

Final Stand

Bitty was killed in a battle a few days after killing Chenashi, when cultists returned to burn down the mill and exact revenge on the town.

Education

Bitty was schooled by scribes and scholars that make up the Historical Society branch in Verbobonc. While he never formally went to school, Bitty knew many languages including Latin.

Personality Characteristics

Vices & Personality flaws

Bitty was known to egregiously underestimate or overestimate the risks a job represented.   It is said by those that recall talking to Bitty for long periods of time, that he always wanted to be the most famous adventurer alive.

Personality Quirks

Bitty was extremely curious, never being able to turn down an interesting job.   Bitty's comrades and those that saw him in bars and at inns remade that every time Bitty entered a room he always looked at the ceiling, as if afraid it was going to collapse upon entry.   Bitty was known to tell stories of his adventures to any who was willing to listen. Even tails of woe and disaster were told by the gnome with glee and enthusiasm.
Alignment
Neutral Good
Species
Ethnicity
Dra
Age
50
Life
4063 4113 50 years old
Circumstances of Death
Was cut down by Grune in a blind range
Birthplace
Place of Death
Children
Gender
Male
Eyes
Green, beady
Hair
Long, curly red hair with a knotted beard
Skin Tone/Pigmentation
White
Height
3'0"
Weight
40 lbs
Belief/Deity
Aligned Organization
Other Affiliations
Known Languages
Common, Latin, Gnomish, Undercommon

Bitty Gnomebody

3 Level (0/2700 XP for level-up) Adventurer Background Rock Gnome Race / Species / Heritage Neutral Good Alignment
Artificer
Level 3
Hit Dice: 3/3
1d8+2 Class 1

STR
8
-1
DEX
14
+2
CON
14
+2
INT
14
+2
WIS
12
+1
CHA
14
+2
24
Hit Points
+2
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+2 Dexterity
+4 Constitution
+4 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+2 Acrobatics DEX
+1 Animal Handling WIS
+4 Arcana INT
-1 Athletics STR
+2 Deception CHA
+4 History INT
+1 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+3 Perception WIS
+2 Performance CHA
+2 Persuasion CHA
+4 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +2 DEX 1d4+2 Piercing
 Finesse, Light, Thrown
Crossbow, Light -1 STR 1d8-1 Piercing
 Ammunition, Loading, Range, Two-Handed
Boomerang -1 STR 1d4-1 Bludgeoning
 Range
Attacks
Studded Leather, Dagger, Crossbow Light, Boomerang, Crossbow Bolts, Backpack, Clothes Traveler's, Tinker's Tools, Thieves' Tools, Acid (vial), Hammer, Rations (1 day), Rope Hempen (50 feet), Shovel, Tinderbox, Waterskin, Cook's Utensils

Equipment Copper: 5, Silver: 6, Electrum: 0, Gold: 7, Platinum: 0 Money
Common, Gnomish, Undercommon

Languages & Proficiencies
Curiosity. If the job is interesting, I'm in! (Neutral)

Ideals
I need to be the most famous adventurer alive.

Bonds
I egregiously underestimate or overestimate the risks a job represents.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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